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Happy Friday! This update makes Alive a bit more playable and fun. This time around I tried to go a bit more pro at it, refactored the code with scale in mind and started using a proper C# code editor instead of notepad++ like i was modding vam with until now lol. There are lots of new features to play around with and the experience overall is a bit more polished. 

I hope you enjoy! If you like it, please make sure to leave a review on the hub as it will help others to find it and try it out too.

CHANGES

- sound - fixed issues with tickling sound reactions
- sound - replaced skin collision sounds with better quality ones
- sound - added more sounds like grunts, panting & moaning (deeper grunts? not true moaning yet)
- touch detection - improved spacing between sounds for more immersive skin collision sounds
- touch detection - added logic to prevent hits with floor atoms causing sounds & states to increase on animations like dances or walking
- touch reaction - added different customizable reactions (movement of the body part that got collided with) for each type of touch tease/caress/spank
- idle - added head idle movement and slider
- idle - added general body idle movement and slider
- idle - added extra hip idle movement and slider
- idle - added extra chest idle movement and slider
- code refactoring
- bug fixes, removed some errors messages & logs

INSTRUCTIONS

When added to a new scene, sounds will start to be added one by one as they get requested to be played so it takes a bit for sounds to kick in. To skip that and get them faster you can click Help > Preload all AE sounds and this will add all the sounds to the scene. Once saved that scene will automatically load the sounds next time. I could automatically preload them but I figured some of you maybe don't want to use sounds at all or do custom sounds, didn't want to muddy the scene unnecessarily

DEPENDENCIES

Same as before, AshAuryn's expressions pack

Files

Alive v7

https://www.patreon.com/SPQR_aeternum song: https://soundcloud.com/arnydmusic/walpurgisnacht

Comments

thomas d

I put it through a quick test this morning. Definite improvement. Really, it would take some time (hours) to truly put it through it paces as there are a lot of setting to experiment with and notice the subtle movements and sounds. Of course, the higher movement settings are fun to explore as well. I did not get a chance to try the idle movement sliders at all this morning. Will try again later today. This is really becoming one of the best plugins in VAM. And what is nice is it seems to work well with other plugins.

thomas d

Took another try this morning on a clean newly download model with no plugins. I found the facial expression can be priceless. Works really well and is fun to just tinkering with the settings. Couple things I noticed. There is no gaze so I added a gaze plugin, and it work great. Next I added vammoan, as I like a little the extra sounds it provides which are sex related. All worked great. I like to have the model speak I usually use ActRandimizer (?) plugin. But before I tried that I want to add the RT_Lipsync plugin. I usually uncheck lipsync in the persons automouth movements in in the autobehavior selection of the edit person screen. I do this because there is no way to control it and the mouth goes too wide. So, when I added the RT_Lipsync plugin, and it was hosed. I mean completely! I had to restart VAM. Not sure if its just my install or not but I tried multiple times in multiple scenes, same result. Not critical to use that particular plugin, as it is not 100% necessary, but it is one of the plugins I use a lot. In my opinion, Alive 7 is truly a move forward in VAM immersion. I look forward to your upcoming tweaks to it.

thomas d

one more comment I would like to make is Tongue. Slider for random tongue, length, etc. Also for when hands touch mouth random. And when head collider is close to face.

SPQRAeternum

Thanks! i'm happy that you like it! i try to keep it compatible with other plugins but when some plugins do the same operations on the Person it might cause issues, for example changing the mouth morphs. I wouldn't expect vam to crash though, that's a bit weird.

SPQRAeternum

head collider close to face you mean like kissing? if so then yes, i'll add that. Tongue movement too. When hands touch mouth, i don't understand that

SPQRAeternum

Alive v7 + RT lipsync looks good for me https://vimeo.com/735025589 I had to go to auto jaw and turn down audio head movement a bit for the lips to look better, i don't know if that's what you meant, i don't use rtlipsynch and don't know if that's normal

thomas d

I just thought it might be interesting if randomly when a finger goes up to touch the models mouth she would stick out the tongue to lick it. Not a big deal, I like what your working on now.

Anonymous

Hi, when I click on "Preload All AE Sounds", I get the following error: !> Error during mp3/wav import Could not open: file://SPQR.SPQRAlive.7:/Custom/Sounds/Alive/Laughs/Laughs (8).wav