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I finished moving all the old functionality I previously made for Aeternum to the new UI and i'm finally free of vam button atoms and can do more game stuff and less maintenance 🥳  

The general person attributes are pretty much the same as in my previous posts. There's also a perception mechanic, you don't see the actual real values of the attributes but representations of them based on various factors (e.g. person is at your court, in your arcology, your perception level,etc). The real values are 1-99 but visually in game they are shown on a 1 to 20 range and are a bit distorted based on your konwledge/perception. The AI will be subject to this as well. A bad ruler will be more likey to make worse decisions when picking between individuals for positions thanks to this.

 I added now also the mental attributes based on a chart I found that covers pretty much everything personality-wise. They're many but I think they'll come in handy in generating stories/events that are interesting and make the game more of a sandbox with lots of cause and effect. I'll use combinations of these mental attributes for skills & other traits. The IQ for example is based on a formula of the mental attributes and also the general wisdom and knowledge attributes. 

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aeternum wipui5

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