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UPDATES

- added grab functionality on/off for people that want just the micromovement stuff

-  tired time slider: allows setting a custom duration for how long the model will hold custom positions before gravity takes hold. So if you move a hand for example and hold it in a position for 2s (it's not instant) the model will keep it there for at least the set amount of time. then gravity will kick in.  This is when tired mode is on, by default it's off

- added flexibility slider, for posing on desktop high flexibility might be more useful, in vr lower flexibility is more realistic

- auto head - this is to help set the model in vertical and horizontal successive positions more easily. if the head is lower than the treshold then it will automatically go to Off and follow gravity. When the head is raised above the treshold it's back to normal

- updated the main person control to always follow the person after moved through grabbing to avoid disconnect, having to look where the controller is. This way it should always be under the person at floor level after grabbing

- added details directly in the plugin interface for quick help


FUTURE UPDATES

there's 3 main things I still don't like about the general interaction and will try to make them easier with this plugin:

1. rotation is still difficult on desktop
2. grabbing is difficult, you have to click exactly on the controller. It's easier if you select the head instead of the neck as the grab controller but if you do that it will make posing the head more difficult. I added some shoulder controllers as grab points too but they're not i think any better
3. movement in general could be easier, just point and click and move the model there


For 1 I have something that makes it a bit better, double clicking (or double tapping in vr) on a shoulder makes the person rotate in that direction, that's part of the RaeUI mini game i've been working on. I'm merging those two and will try to make a single plugin/ui to keep it simple.

For 2 the plan is to add the head aura thing from the RaeUI as an option too, I'll test that out. When you grab that it will also move the person. That would be easier to select on desktop i think and quite the experience in vr.

For 3 I have this thing I made https://vimeo.com/682280659 that I never put in practice yet. I think I'll use it to handle movement of the models in the scene here. I'm doing right click and dragging in that video and getting the click positions relative to the floor to draw those unity bars. The plan is that on right click on the floor, if a person is selected, it will be moved at the click location. And it will be rotated towards the mouse dragging location. Should be very easy to do on desktop now and will do that first. In VR i didn't look yet into the pointer thing but I'll try to do it there too.


FILES

i'll add the v2 .var to the original post in a few minutes https://www.patreon.com/posts/plugin-aedoll-63585706



Files

aedollv2

This is "aedollv2" by xspqrx on Vimeo, the home for high quality videos and the people who love them.

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