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Videos

  • LG Njori - Jiggletest jog.mp4
  • LG Njori - Jiggletest run.mp4
  • LG Njori - Jiggletest walk.mp4
  • LG_MelonPress 2024 VPCJT Full.mp4

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Content

After many months of tweaking my jiggle system in search of good collisions to other objects such as hands, I now have arrived at presentable results. Thank you for your continued support and patience, I will make it up to you very soon, this is going to be huge.

Here is the full list:

Accurately receive collision from other objects without clipping through or starting to shake, this one is huge, this means she can now lean on, be touched and the body will deform perfectly.

  • Does preserve close to 90% of the volume in all regards 
  • Reacts to gravity correctly 
  • Does behave correctly to forward movement in 3D space 
  • Does collide with the characters body without massive error logs 
  • Does maintain and respect correctional shapekeys* (very important)* 
  • Is easy to work with and adjust to other body types 
  • Has different jiggle for specific areas done with weight painting (belly/butt/legs etc) 
  • Has correct jiggle response in all types of movement and good after jiggle timer

    - Alluringsteed

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Comments

Dark Kuno

He's alive!!

Marksicree

Which moving cycle would you say was your favorite to make? Because I’m digging the running animation!

LustGard

Yeah running was new, so it was the one I spent the longest time tweaking also. Followed by the walk. The jog was interesting too cause it had more of the up and down bounce of her entire figure, which produced some fascinating results.