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Hey, welcome to behind the scenes of the latest releases.

I have posed our lady for future artworks, so its just bake physics and go, will work on them thuesday when I have the time, here you can see some unreleased content and some previous ones.

The scene came out real well, the earthy color paletette makes it real warm, personal and cozy. Just what I was aiming for. Pine wood is what was used for the most part. Her entire house is for the most part in this theme.

Some items from the scene had their rig targeted to her, this was from the first test render, their always a surprise, since I always forget to turn off various things.
Like this eager prop.

Speaking of props, this sink flausset took 5min, and just works without much effort, simple metallic shader from principled and some roughness node noise from a generic dirt map. Presto.

Here I experimented with a different light source, artificial ceiling downlights. But the natural sunlight won yet again.

Bad hairday or trendy look? Made for a funny pic anyhow.

Did some slight alterations to her face, not sure for better or for worse. To me it has come to the point where I try make her come to harmony with how she was in the old renders, but still keep the realism from the latest ones. Like for example here, you can see she is using the original freckles map she has been using for 3 years, just had some UV map layout distortions to take care off, which you can tell from latest renders I did.

Let me know what you think tho, always glad to have a second pair of eyes on her.

- Alluringsteed

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