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I knew that the 0.4 version of the game was leaked on the first day, but I didn't confirm it right away because I thought I might lose the motivation to make the game.

These days I think my mood is more stable, so I went to read everyone's comments and thoughts.

In fact, I don't feel unmotivated at all, but rather I have more to say.

I found some thoughts that I'd like to respond to.

I'll respond to them one by one from my point of view.

1 [The game is 50% NTR and I'm a fan of Lover, so I won't be playing this game] (understandable)

I didn't consider this point of view during development.
My point is that I wanted to make a game that had most of the basic possibilities, including the possibility that each character could be NTR'd, and that each intruder had their own reasons for being stopped by the player.
All four female characters have the basic possibility to enter Lover, and whether they are harem or not is not considered, to me, it is also within the basic possibility.
I want to do is a liberal dirty playground, with the urban and daily to package, if you guys have fun in there, I'm happy!
Please don't mind NTR too much, I won't make the NTR in the game very painful or tragic in that direction, I just want to make it look very lewd, if you don't want to encounter NTR, be nice to the female characters, they will naturally reject the NTR event like this.
I don't agree with the idea that half of the gameplay is lost because of this.
It's because of the possibility of NTR that the Lover's sense of reality is stronger.
And it's because of the possibility of a Lover ending that NTR becomes more erotic.
Some content doesn't need to be experienced, as long as the possibility exists, it can greatly increase the experience of the other side, and that's the direction I want to take.

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2[Games should not be developed in RM, because RM is garbage](I agree)

I've been using RM since I was 9 years old, and now I've been using it for 21 years.
I've seen a lot of great producers using RM2000 and RM2003 to develop all sorts of amazing games, and I wanted to do the same at the time.
After I left the game company a few years ago, I decided to use RM to develop a game I wanted to play.
I wanted to play a Shin Megami Tensei style first person perspective labyrinth, urban magic dungeon game, with adult elements thrown in for good measure!
And I'm limiting myself to using event commands for most of the game, like those ancient gods of the RM2000 era, so I'd like to see where my limits are.
Of course, I don't have that much time, I have to decide which parts I want to simplify and which parts I want to make more complete within the constraints of event command creation... (so the first person movement becomes a picture WW)
And the truth is, it's not my limitations, it's the limitations of RMMZ. Without the program code, RMMZ is a piece of crap, which I didn't expect
It even makes me want to go back to RMXP, which doesn't have as many problems as RMMZ.
But anyway, this is my first indie game.
I'll finish it with RM and fulfill my childhood dream.

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3 keep yelling [the game is full of bugs and sucks][translation very incomplete] (true)

Version 0.4 is an internal beta, and it's not my concern after it's been leaked.
Yes, it's very buggy and hard to play, so if you can't stand it, wait for the finished version

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4[The game is not censored and will not be released in Japan](What? WWWW)
It's not hard to recensor the game, so please don't think of it as absolutely WWWW.

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5[Judy is more NTR, Gemaly is more Lover, Wizl is in between, Ealys is like a heroine, the NTR line was added later](For now, yes)

As I responded in 1, I want to fulfill most of the [basic possibilities] for each character, and after the distribution of these possibilities is complete, then the player will be the driving force to fulfill the direction of the story that they want to go in, whether it's a full harem, a Lover with only one female character and ignoring the rest, or a full NTR.
So, for me, it's not 50% NTR, it's not 50% Lover, it's not Judy's preference for NTR, it's not Gemaly's preference for Lover.
The final look of the game, I would call it [basic possibility of completeness], the player sandbox style experience of this playground
As of now, due to the limitations of the production capacity and RM engine, the content of the "Basic Possibilities" I'm talking about is really only differentiated into NTR and Lover.
I'm not going to argue with the proponents of this idea, I think as a result of NTR and Lover being opposed and losing half of the game content, it's a [not wrong] point of view.
But I think it's a better point of view to think of NTR or Lover as a compliment to the other side, to make it more enjoyable for you.
If you see the existence of NTR or Lover content as a negative for the other side, to me, it's understandable, but you lose a lot of fun, since the way the game progresses is pretty much determined by the players in free play, and only a very small part of the H content is forced to happen, most of it can be prevented by the players or with their consent

我知道0.4版的遊戲第一天就被外流,但我沒有馬上確認,因為我認為我有可能會因此失去製作遊戲的動力

這幾天我認為我的情緒比較穩定,於是去看了一下大家的留言和想法

事實上我完全沒有感到失去動力,而是有更多內容想表達

我發現一些想發,我想回應一下

我會逐一以我的角度來進行一些回應

1 [遊戲有50%NTR而我是Lover愛好者,因此我不會玩這個遊戲](能夠理解)

在開發時,我並沒有考慮這個觀點
我的觀點是,我想製作出一個,有大部份基本可能性的遊戲,包括每個角色都有可能被NTR,而每個入侵者都有各自原因可以被玩家阻止他們的行動,四位女主角都有基本的可能性進入Lover,而是不是後宮,並不在考慮之中,對我來說,這也是基本可能性之內,我想做的是一個自由的下流遊樂場,用都市和日常來包裝,如果你們在裡面玩得開心,我就開心了
請不要過於介意NTR,遊戲裡的NTR我不會製作出非常痛苦的,或是悲劇的那種方向,我只想做出看起來非常下流的內容,如果不想遇到NTR,對女角色好一點,她們就會自然拒絕NTR的事件這樣
如果會因而認為失去了一半的遊戲性,我並不完全同意
正因為有NTR的可能性,Lover的真實感才更強烈
而正因為有Lover的結局的可能,NTR才顯得更色情
有些內容不需要被經驗,只要有可能性存在,就能大大增加另一方的體驗,這是我想做的方向

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2[遊戲不應該用RM來開發,因為RM是垃圾](我同意)

用RM來開發只因為我由9歲開始就使用RM,到現在已經21年
我看見很多很利害的製作者用RM2000和RM2003開發各種神奇的遊戲,而我當時也想這樣做
在幾年前我離開遊戲公司之後,我就決定用RM開發一隻我想玩的遊戲
我想玩的是真女神轉生式的第一人稱視角迷宮,都市魔法地牢遊戲,加上成人元素就更好了
而我給自己的限制是,大部份的內容都使用事件命令來完成遊戲,就像RM2000時代的那些古神一樣,我想看我的極限在那裡
當然了,我沒有那麼多時間,我必須在事件命令的製作限制下,決定那些部份要簡化,那些部份我要做得更完整...(所以第一人稱的移動變成用圖片WW)
而事實是,不是我的極為在何處,而是RMMZ的極限就在這裡,不使用程式語言的話,RMMZ的確就是垃圾,這是我沒有想到的
這甚至令我想回去使用RMXP,那也沒有RMMZ那麼多問題
但無論如何,這是我第一隻獨立製作的遊戲
我會用RM完成它,完結我兒時的夢

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3不停叫喊[遊戲很多Bug很爛很破][翻譯非常不完成](是事實)

0.4版本來就是內部測試版,被外流出去後,不是我要關心的事
是的,非常多Bug,非常難以進行,如果受不了,等完成版外流

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4[遊戲沒有審查,不會在日本地區發售](What? WWWW)
把遊戲內容重新審查不是困難的事,請不要想得那麼絕對WWW

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5[Judy更傾向NTR,Gemaly更傾向Lover,Wizl在兩者之間,Ealys像是女主角,NTR線是之後增加的](目前來說,是的)

正如我在1之中的回應,每個角色我都希望完成大部份的[基本可能性],這些可能性的分布完成後,再由玩家作為驅動力來完成他們想要的故事方向,全員後宮也好,只和一位女角色Lover,其他全部不理會,或是全員NTR
因此,對我來說,不是50%NTR,也不是50%Lover,也不是Judy傾向NTR,也不是Gemaly傾向Lover
遊戲最後的樣子,我會稱為[基本可能性完整],玩家沙盒式的體驗這個遊樂場
就目前而言,受限在製作能力和RM引擎,我所說的[基本可能性]的內容的確只區分為NTR和Lover
我不會和這樣想的支持者爭論,我認為就結果而言,NTR和Lover對立,以及失去一半遊戲內容,這是一個 [沒有錯誤的觀點]
但我認為把NTR或Lover視為對另一方的增益,會是更好的觀點,能令你更享受
如果你把NTR或Lover的內容存在視為對另一方的減益,對我來說,可以理解,但你會失去很多樂趣,由其是遊戲的進程方式幾乎由玩家在自由遊戲中決定,強制發生的內容只有非常小的部份,大部份都可以由玩家阻止或同意發生

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有任何的想發或你認為我應該考慮的其他想發,可以隨時和我討論
Feel free to discuss any ideas you have or other ideas you think I should consider.

Comments

Renatus- Z

👍,本来单纯是因为CG够涩才来支持的,目前看到了你制作游戏的方向,确实有成为爆款的潜力,因为好的剧情对游戏的提升真是不止一点半点,毫无逻辑的剧情就算CG再怎么好对游戏的破坏性也是很大的,因为会丧失沉浸感(比如毫无逻辑的NTR或者LOVER,就会显得达成目的过程非常的廉价),高自由度的游戏意味着充实的剧情分支,我相信如果顺利完成,玩家游玩过程中一定会更有满足感,但同时高自由度也更意味着要求制作者要考虑更多游戏的可能性,期待你顺利完成这款游戏的一天。

MedioTing

這種模式不一定會使劇情非常好,劇情的邏輯的確會綁定在觸法方式上而必須有一定的邏輯,像是角色數值上一定要達到某種狀況,時間地點要正確,事件才會發生 但也不一定必然需要非常有邏輯,事實上在遊戲的基本內容完成後 如果你有看之前的設定doc,會找到[獨立ntr事件]的設 那些是一些AV邏輯的事件 像是黑心按摩店或是媚藥健身室之類的完全趣味性獨立事件 不會對故事有任何影響 我想做的只是一個下流的遊樂場,以日常,魔法,都市,來包裝 如果想深入研究故事,遊戲提供給你 如果想放鬆看下流的內容,遊戲提供給你 想找哲學的有趣思考,遊戲提供給你 是一場小吵鬧 我希望有結實的背景作為基礎下,大家都能真正的[遊戲]起來 這包括我作為製作者,希望在製作時像在[遊戲] 簡單來說,像是下流的過家家 我要把[過家家]的基本內容都放進去,這樣大家才能玩 當過家家的基本內容都在了 我們就可以加入一些像是 [下流的辦公室過家家] [下流的驅魔人版過家家] 這才是我的願景 是不是非常有邏輯的劇情並不在我製作的首要目標 但當然,完整結實的劇情背景會是這個遊戲的重要基礎,我希望我能做到

志忠 林

我從測試版還沒出來訂閱到現在,我只想說加油