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終於把Wizl的儀式構圖想好

在考慮是不是有必要完成Caven的

覺得玩家不會太關心Caven的儀式效果,感覺上只要有Wizl美美的儀式CG就可以了(我也不關心Caven就是了 WW)

另外,我只想說
Wizl好美好美好美!!! >//////////////<

Finally got the Wizl ceremony concept worked out.

I'm considering whether it's necessary to finish Caven's

I don't think players will care too much about Caven's ceremony design, as long as there is Wizl's beautiful ceremony CG, it will be fine (I don't care about Caven either, WW).

Also, I just want to say

Wizl is so beautiful!!!! >//////////////<

I like myself when I know what I'm going to do. >W<

The other thing is that this way of drawing the front hair without any reservation is correct, and the previous method of adjusting the angle of opening and closing the front hair arbitrarily for various angles could not show the glamor of Wizl at all >. <

另外的是,這樣不保留的前髮繪畫方式是正確的,之前為了各種角度而把前髮的開合角度隨意調整的方法,根本無法展現Wizl的魅力 >.<

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Demonic image of Ealys >////<
Ealys的惡魔形象 >////<

現在,當一個地點沒有劇情也沒有系統和內容時,會禁止玩家進入,並得到像是 [內部正在裝修] 或 [路段並不通行] 這樣的提醒

以及提醒這是[通向何處]
直到我為地點填入足夠的內容或系統為止
現在試圖進入關門的商店時,會跳出營運時間的提醒

Now, when a location has no plot and no system or content, players will be barred from entering it and get alerts such as [Interior under renovation] or [Road not accessible].

And a reminder of  [where this leads] .
Until I fill the location with enough content or systems.
Now when attempting to enter a closed store, a reminder of the operating hours will pop up.

這可方便玩家在測試版時避免在空白的地點作過多的嘗試
集中注意力在有內容的地點

This will make it easier for players to avoid making too many attempts at blank spots during the beta test.
Focus on locations that have content

After concentrating on Ealys' draft, I have no energy at all to finish Wizl's draft WWW
在集中注意力畫完Ealys的稿後,完全沒有動力把Wizl的稿畫好WWW

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