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I'll play until the next morning

i want to learn this game

The weight of the content set by the producer is terrifying

The first village with enemies already has four levels of explorable content

After four hours of adventure, I realized that the character and teammates I chose at random are basically impossible to actually progress (maybe changing from normal difficulty to easy is a way? I'm not sure)

very interesting situation

The two NPCs defending the cave are trying to stop the pack of wolves with Molotov cocktails

When the NPC and the protagonist discuss that the protagonist should kill the werewolf leader, they go to eliminate the werewolf minions

And it turned out they were killed in two turns, which didn't really help the situation at all

And after I retried seven times and I was sure there was no way, I really understood the meaning of [Normal Difficulty]


This is a game with [Real Difficulty]. Normal Difficulty represents the difficulty that ordinary people can pass in other games. In this game, [Normal Difficulty] represents [the normal performance of this world]


This means that the game truly respects the player's exploration of the game. The deeper the exploration of the game, the higher the game's return to the player


I love so much



我會玩到第二天的早上

我要學會這個遊戲

製作人在裡面設置的內容份量可怕得恐怖

第一條有敵人的村已經有四個層次的可探索內容

當我進行了四小時的冒險後了解到我隨意所選擇的角色及隊友由根本上沒有可能真正進行下去(可能由普通難度更改至簡單是一種辦法?我不肯定)

非常有趣的情景

兩個在洞穴防守的NPC試圖不斷用燃燒彈阻擋狼人群

當NPC和主角討論到要主角殺死狼人首領,他們去消滅狼人小兵

而結果是他們在兩回合內被殺死了,完全沒有對狀況產生實質任何幫助

而我在重試七次肯定沒有辦法之後,我真正理解了[普通難度]的意思


這是一個擁有[真實難度]的遊戲,普通難度在一般其他遊戲中代表一般人可以通過的難度,而在這個遊戲中,[普通難度]代表[這個世界的正常表現]


這意味著遊戲真正尊重玩家對遊戲的探索,對遊戲的探索愈深,遊戲給玩家的回報愈高


我很喜歡

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