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事件投骰系統

在自己試玩後,認為事件會因為條件乎合而[發生]是合理的,但事件每一次都[成功]是有點不合理的

在此我會加入一個簡單的機制,簡單來說

NPC會因為有機會侵犯女角色而行動,是合理的,但他們的行動不一定會成功,同理於玩家的行動

這樣會出現類似

在玩家和Wizl見面,Lune試圖向Wizl使用催眠

投骰開始,Lune催眠成功的機會需求 1D20>15 (20面骰需要投出大於15以上)

當大於或等於15,發生Lune成功催眠Wizl進行隱姦

當小於15,Wizl抵抗了催眠,並把Lune臨時封印一天

大部份的劇情都是並要條件乎合就會自動發生,這樣可以使事件產生變化

而我也可以額外製定 自然20的特殊事件,以及自然1的特殊事件

根據這個系統,一些約會事件的小遊戲可以完全簡化為投骰,例如玩家試圖向女角色送禮物,根據玩家所選擇的禮物,所送達的女角色的喜好,決定成功率,再以投骰

例如玩家決定在海邊的雪糕車買雪糕給角色,對Judy來說會是1D20>5就會成功的送禮,而對於Wizl來說,這是完全不特別的禮物,需要1D20>17才有機會令她感到滿意

Event Dice System

After playing it myself, I think it's reasonable that the event will [happen] because the conditions are right, but it's not reasonable that the event will [succeed] every time.

Here I will add a simple mechanism, simply put

It is reasonable for NPCs to act because they have the chance to violate female characters, but their actions will not necessarily be successful, the same as the player's actions.

This will appear similar to

After the player and Wizl meet, Lune tries to use hypnosis on Wizl.

To start the die roll, Lune's chance of success needs to be 1D20>15 (20-sided dice need to be rolled greater than 15)

When it is greater than or equal to 15, Lune succeeds in hypnotizing Wizl to commit rape.

When it is less than 15, Wizl resists the hypnosis and temporarily seals Lune for a day.

Most of the storyline is and will happen automatically if the conditions are right, so that the events can be changed

And I can also make additional special events for a natural 20 and a special event for a natural 1.

According to this system, some dating events mini-games can be completely simplified as dice casting, for example, the player tries to send a gift to a female character, and the success rate is determined by the player's choice of gift and the preference of the female character delivered, and then by dice casting.

For example, if the player decides to buy ice cream for the character at the ice cream truck by the sea, for Judy it will be 1D20>5 and the gift will be successful, while for Wizl, it will be a completely unspecial gift, requiring 1D20>17 to have a chance of satisfying her.



我認為這個系統可以延伸至日後的其他遊戲中,這是一種非常簡單製作循環事件的變化的系統

I think this system can be extended to other games in the future, this is a very simple system for making changes to loop events

Comments

kklby

会不会有点麻烦💗🐯

MedioTing

都是本來就有的劇情,只是找一個方法令劇情會發生而已,並不是很複雜的系統,反而是骰子怎樣演出有點麻煩,在研究3D,如果最後不可行可能直接用一個視窗跳1-20隨機一個數字就算數了 >W<

Renatus- Z

很棒!但我要是运气不好一直掷不到自己想要的骰子会不会很倒霉...

MedioTing

是的,如果發生了大部份骰都失敗引至全員NTR的話請跟我說,我會表揚你的不幸