Home Artists Posts Import Register

Content

加入了各種狀況令小遊戲更可控

例如隨機位置過高過底時的反彈,以及玩家現在不單只是接鍵上升,加可以加速下降以避免當目標反彈到下方時只能慢慢下降

發現加入了清醒度量表後,遊戲變得沒那麼輕鬆,本來只需要觀察目標位置就可以進行遊戲

現在旁邊的清醒度量表會一直騷擾我的操作,分心去看還有多少[HP]

變得有趣起來>W<

Added a variety of conditions to make the mini-game more controllable

For example, the random position is too high and the bottom bounces back, and the player now can not only press the key to ascend, but also accelerate the descent to avoid the target bounces to the bottom and can only slowly descend.

Found that after adding the sobriety scale, the game has become less relaxed, originally you only need to observe the target position to play the game

Now the sobriety scale on the side will always disturb my operation, distracted to see how much [HP] is left

It became interesting >W<


在想像不同的女性角色也會同時對量表產生正面影響,她們可能會做一些小動作令主角清醒度提升,也可能會抱著主角的手令目標變得穩定

這些會令當主角最後還是睡去時,女角色的滿意度下降變得合理

In imagining different female characters will also have a positive impact on the scale, they may do some small actions to make the protagonist sobriety increase, or may hold the protagonist's hand to make the target stable

These will make sense when the protagonist is still asleep at the end, the female character's satisfaction level decreases

如果我有機會的話這樣的設定應該會製作到遊戲中
但要視製作進度而定

If I have the opportunity, such a setting should be made into the game
But it depends on the progress of the production


Files

Comments

No comments found for this post.