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Can not say anything for now

After the end of today will try to give the game operation video (or maybe not, because the display and actually play must feel very different, it must look very boring WW)

I want to say that the production process is now much smoother than before, for the time to block access to areas or open certain areas because of the plot can be very convenient to complete

And NPC storyline because a lot of pre-processing and post-processing are automatically completed by other parts, now just focus on the storyline performance can be

So I do not have to worry about the problem of setting errors as before


暫時無法說些甚麼

今天完結後會試圖給予遊戲操作影片(也可能沒有,因為展示出來和真的玩起來感覺一定非常不同,看起來一定很無聊WW)

想說的是,現在的製作流程比以前順暢太多了,對於因應時間而封鎖可進出地區或是因為劇情而開放某些地區可以非常方便地完成

而NPC劇情由於把很多前置處理和後置處理都交由其他部份自動完成,現在只要專心處理劇情演出就可以了

令我不必像以前那般心煩會不會有設定出錯的問題


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