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↑A↑ - OLD AI BG (Look too Real

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↑B↑ - NEW Hand-painted BG (Painting for too long

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↑C↑ - NEW hand painting Style AI BG (Include time for generation and selection , But better than what I drew



可以先無視Caven的角度,會在製作時更正為另一個新角度的Caven

製作上如果繪製背景的話,依舊會陷入過長的製作時程的問題裡,和BoneSouls時遇到的問題是一樣的

如果使用AI 背景的話,使用PS修正照片的技術可以改變背景的狀況,可以達到和繪製背景一樣靈活...

可是一旦遇到AI引擎更新的時候,卻無法更新背景,因為大量工作會被浪費...似乎也是一樣的麻煩...


我會思考出最後怎樣取捨,我希望了解你們對畫面的喜好

老實說,對於繪畫背景我並不非常在行,處於如果需要的話我會試試的程度


Can ignore the angle of the Caven first, will be corrected to a new angle of the Caven in the production

If the background is drawn, it will still be caught in the problem of too long production time, the same problem encountered in BoneSouls.

If using AI backgrounds, using the PS photo correction technique can change the status of the background, and can achieve the same flexibility as drawing backgrounds...

However, when the AI engine is updated, the background cannot be updated because a lot of work will be wasted... It seems to be the same problem...


I will think about the final choice, please give me your basic opinion

To be honest, I'm not very good at drawing backgrounds, but I'll try if I need to.




Comments

MedioTing

可能要考慮全螢幕時的感覺 It may be necessary to consider the feeling when the full screen