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進度來得有點突然太快以至於我在質疑自己有沒有漏掉任何內容

The progress came in so suddenly and so fast that I was questioning if I missed anything


所有上一版本已有的接口和內容都已經更新成新結構所需求的樣子,接下來是用每一個角色事件的獨立觸發事件的方式來處理

我已經試為Ealys的日常行動中加入玩家在平時遇到她時的互動,像是當她在家裡看電視劇集的時候,她會邀請Caven一起看,如果同意的話她會糾纏Caven直到4至5小時之後,大大消耗時間以及Caven的意志值,用來增Ealys的滿意度


All the existing interfaces and content from the previous version have been updated to the new structure, and the next step is to deal with each character's events in a way that triggers them independently.

I have tried to add to Ealys's daily actions the interaction of the player when meeting her, for example, when she is watching a TV series at home, she will invite Caven to watch it with her, and if Caven (the player) agrees she will pester Caven until 4 to 5 hours later, consuming a lot of time and Caven's will value, to increase Ealys's satisfaction.






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