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I'm currently updating at a relatively high rate of intensity, and I didn't remember that I had to write a weekly report.

I should have given a more detailed update, so I forgot to do so, which actually affects the progress, so I shouldn't have.


But if there is better progress, I think it should not be a very serious problem, so I would like to give an account of the last few weeks, the last weekly report was on January 27th, and it is now February 16th.


First of all, the system updates and progress

The convenience store is basically working

You can buy food kits, some small items, snacks

And every day you can buy a news paper, can increase the value of the conversation a little


The cooking system has a basic, the content of the cooking is not related to the level of cooking skill yet, it is purely random.

When you can make two copies of the same dish, you can share it with your peers who have not eaten that day.


80% of the NPC distribution is completed, wait for the corresponding function to be created afterwards


Basic time system, the scene can be changed according to the time (now it is not good at all WW just the basic color change)


Made Ealys, Wizl, Judy part of the interaction, you can talk to each other and peer, etc.


Updated the images of all NPCs from draft to finished color

Updated the female characters who can walk with you with different clothes


Created a schedule for characters moving around the world


Put in the 5 plots that can be triggered in the early stages, waiting for the completion of the illusion Quest system and the Ceremony system to be able to proceed to the next step of the plot introduction


Made the basic gun store sales


Weapons-related item check has been created, so players can now find the number of weapons they have in their backpacks


The value of female character's favorability, satisfaction, sexual desire, etc. can indeed affect some of the plot events, and this will continue to be made in the later plot


Try drawing a bunch of CG

Wizl NTR X3

Nishia NTR X4

Swana Parent-Child Don X2

Here we do not record the difference, combined with about all 3 times it, but the numbers just not interesting


Made a better moving screen effect, now the background will move when you move

Rewritten the way the movement is programmed, now no longer stuck, you can directly move three times per second, moving very smoothly, and no more multiple footsteps without moving, and no more hitting the wall all the time there is a chance of getting stuck in the dark space problem


The following new exploration of the battle system


In the illusionary space, every minute will lose a will

Every time you go deeper, one minute is consumed

Every time you go deeper, there will be [(different preciousness) (dyed spirit items)] which will be sold to Moss according to their preciousness.

When the monster appears, the battle will be carried out automatically, different monsters have different blood levels, when there is a firearm will automatically attack the monster until the ammunition is exhausted, whenever the monster is hit by the firearm, it will be unable to act once, the firearm will take one minute to reload after the ammunition is exhausted, then the monster will have a chance to attack.

If the monster blood does not return to zero, and the character can not attack, will consume physical strength for close combat (cold weapons or empty-handed) resistance, each time both sides consume physical strength equal to the other side's attack power

When the physical strength reaches zero, you will fail the Spiritual Quest.

If the monster is killed, it will leave behind [(different preciousness) of (spirit-dyed item)].

Each [(different preciousness) (spirit-dyed item)] will increase the spirit gathering rate, so every time you collect one, the chance of a monster appearing will increase by 1 level, and after reaching 100 level, a monster will appear every time you go deeper.

The [Spiritual Nail] can be used to record the depth in the illusion world.

Most of the powerful illusions cannot be completed directly by a single Spirit Quest.

Spiritual Cause - As long as you have the sealing object, you will have the sealing plot directly after you reach the location, and every illusion will have a set sealing plot at the end.

When the event or battle is over, the player can decide the following actions

Choose the direction to move forward

Change ammunition

Change weapons

Talk to peers

Rest (when in a space where you can rest)



When you are with Ealys, you will not fail, and you will wake up in your own bed the next day even if your will or physical strength is zero.

When Wizl is with you, you can perform an extra artillery attack every turn, which is a very powerful aid.

When Judy goes with you, each deeper increase 1 point of satisfaction on that day, when the satisfaction reaches 100 in the course of the illusion, it will directly increase 10 favorability, and the satisfaction will return to 50.

When Gemaly travels with you, every time you harvest an item, 3 points of satisfaction will be added. When the satisfaction level reaches 100 during the illusion, 10 points on the favorability level will be increased directly, and the satisfaction level will be returned to 50.

When Nishia is with you, every time you kill a monster, increase Satisfaction by 3 points, and when Satisfaction reaches 100 in the illusion, the level of favorability will be increased by 10 points, and Satisfaction will be returned to 50.

When Nirvana walks with you, every time you get injured, increase satisfaction level by 5 points, when satisfaction level reaches 100 in the course of the illusion, increase favorability level by 10 directly, and satisfaction level will return to 50.


For all characters, if the player succeeds in eliminating (sealing) the reason, the favorability level will be increased by 15 points and the desire value will be increased by 15 points.


Other than Ealys and Wizl, when Caven's physical strength is zero, will fall into the bad ending of peers, mostly evil spirit rape, different female characters peers will have different evil spirit ending


Excitant function A dose: recover physical strength

B dose: recovering will

C dose: after falling down, you can get out immediately and recover 1 point of all attributes until long rest reset




Each entry is a random illusion scene

The pins will only record the depth of advancement in the specified realm.



Therefore, the fantasy event will become a mini-game to take women to play, to reach a certain level can decide to continue or leave

More inclined to [what players would do if they wanted to go to the pure love line]

But it is also a source of resources for the game, and indeed an event that advances the plot


The pager system was created so that you can learn about the past of NPCs related to Caven through the pager, and in the future when playing the game, NPCs can directly give tips to players through messages on the pager.


There seems to be a lot of plot things, but writing this has begun to brain sauce is not enough, so write here first


現時處於相對高強度的速度進行更新,也沒有想起自己要寫周報告這一事

本來就應該要交代更詳細的更新內容,忘記了這事事實上影響到進度上的交代,非常不應該


但如果進度因而有更好的進展的話,我想應該不算是非常嚴重的問題,在此,交代一上這幾個星期的內容,上一次的周報告已經是1月27號了,至今已經是2月16日


首先是系統上的更新和進度

便利店已經基本可以運作

可以購入食物料理包,一些小道具,零食

以及每天可以購入一份新聞報紙,可以增加一點點談資值的


料理系統已經有了基本,製作出來的內容暫時和廚藝等級無關,純粹的隨機

當可以製作出兩份一樣的料理後,可以分享給當天還沒進食的同行者


完成了80%NPC的分布,等待之後製作對應的功能


基本的時間系統,場景可因時間而變化(現在一點都不好看WW只是基本的變色)


製作好了Ealys,Wizl,Judy的部份互動,可以對話及同行等等


更新了所有NPC的圖像,由草稿更新到彩色完稿

可同行的女性角色更新了不同的衣服


製作了角色在世界上行動的時間表


把前期可觸發的5段劇情都已經放進去了,等待完成進一步的幻境探索系統及儀式系統,才能進行下一步的劇情導入


製作了槍械店的基本買賣


製作了武器相關的物品查詢,現在玩家可以在背包找到所持有的武器數量


實現了女性角色的好感度,滿意度,性欲等等數值的確可以影響部份劇情的發展的事件,這一點會一直製作到後面的劇情中


試圖繪畫了一堆CG

Wizl NTR X3

Nishia NTR X4

Swana 親子丼 X2

這裡就不記錄差分了,加上去的話大概全部3倍吧,但數字上就沒有意思了


製作了更好的移動畫面效果,現在移動時背景會動了

改寫了移動的編製方式,現在不會再卡了,每秒可以直接移動三次,移動起來非常順暢,而且不會再出現多次腳步聲卻沒有移動,也沒有了一直撞牆有機會卡入黑暗空間的問題


戰鬥系統的新探索以下


在幻境中,每一分鐘會失去一意志

每前進一個深度,消耗一分鐘

每前進一個深度 隨機會出現 [(不同珍貴度)的(染靈物品)] 根據珍貴程度決定賣給墨絲的價值

隨機出現怪物,當怪物出現後,戰鬥會自動進行,不同的怪物有不同的血量,當有火器時會自動攻擊怪物,直到彈藥用盡,每當怪物被火器擊中,會無法行動一次,火器在用盡子彈後要用一分鐘上彈,介時怪物會有一次進攻的機會

如果怪物血量沒有歸零,而角色無法攻擊,便會消耗體力進行近戰(冷兵器或空手)抵抗,每次雙方消耗等同對方攻擊力的體力

當體力歸零便會靈探失敗

如果擊殺怪物,怪物會留下 [(不同珍貴度)的(染靈物品)]

每一件 [(不同珍貴度)的(染靈物品)] ,會增加靈聚力,因此每收集一件,會令怪物出現機會提升1個程度,達到100程度後,每前進一深度都會出現一次怪物

[靈通釘] 可以用於記錄在幻境中的深度

大部份強力的幻境都無法直接通過一次靈探完成

靈因 - 只要持有封印物,到達所在後便會直接進行封印劇情,每一個幻境到了最後都會有設定好的封印劇情

每前進一個深度 當事件或戰鬥都已經完結後,玩家可以決定以下行動

選擇方向前進

換彈

換武器

和同行者對話

休息 (在可以休息的空間時)



Ealys同行時 不會失敗,即使意志或體力歸零也不會有問題,直接在第二天於自己的床上醒來

Wizl同行時 每回合額外進行一次火炮攻擊,非常強力的輔助

Judy同行時 每一深度增加當天1點滿意度,當次幻境過程中滿意度達到100後,直接增加10好感度,滿意度歸為50

Gemaly同行時 每收穫一件染靈物品,增加3點滿意度,當次幻境過程中滿意度達到100後,直接增加10好感度,滿意度歸為50

Nishia同行時 每擊殺一隻怪物時,增加3點滿意度,當次幻境過程中滿意度達到100後,直接增加10好感度,滿意度歸為50

Nirvana同行時 每次受傷時,提升5點滿意度,當次幻境過程中滿意度達到100後,直接增加10好感度,滿意度歸為50


所有角色在周行時,玩家成功消滅(封印)靈因後,好感度提升15點,欲望值提升15點


除了Ealys和Wizl以外的同行,當Caven的體力歸零時,會陷入同行壞結局,大多是邪靈姦,不同的女角色同行者會有不一樣的邪靈結局


興奮劑功能 A劑:恢復體力

B劑:恢復意志

C劑:倒下後可即時脫出,恢復為全屬性1點直到長休息重置




每次進入都是一個隨機的幻境場景

靈通釘只會記錄指定的幻境中的前進深度



因此,幻境事件會變成帶女性去玩的小遊戲,達到一定程度可以決定繼續或離開

更傾向於[如果玩家想去純愛線會去做的事]

但也是一種遊戲資源的來源,以及的確是推進劇情的事件


製作了傳呼機系統,可以通過傳呼機了解和Caven有關的NPC的過去,以及在日後進行遊戲時,NPC可以直接通過傳呼機的訊息留言來給予玩家提示


好像還有很多劇情上的事情,但寫到這已經開始腦醬不夠用了,就先寫到這裡







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