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Experiment with shopping system today

I feel pretty good, I personally feel that buying and selling is smooth, I hope there are no strange bugs

When buying items in store, it will appear directly in the selection box, and directly inform the gold held, the number of remaining items, and the amount required for the purchase. Due to the trouble of making, the number of items already held by the player will not be displayed


今天進行購物系統的試驗

感覺還不錯,買賣個人感覺是順暢的,希望沒有奇怪的BUG

在士多買入物品時,會直接在選擇框中出現,並直接告知所持金,剩餘物品的數量,以及購入所需的金額,由於製作麻煩,不會顯示玩家已經持有物品的數量


到這一秒為止,只有那一罐汽水是可購入的WW

但今天會把其他所有物品的介紹和購入以及使用等等功能完成,令玩家最基本可以在遊戲裡生活,之後再更新劇情,否則玩到一半角色無法進食和餓死那會太搞笑了WW

As of this second, only that can of soda is purchasable WW

But today I will complete the introduction, purchase and use of all other items(in this store), so that players can basically live in the game, and then update the plot, otherwise the characters will not be able to eat and starve to death halfway through the game, it will be too funny WW



已經完成了一堆和Ealys單獨對話的劇情
這些對話暫時只是一堆設定和閒聊,但在日後會變成任務和事件的起點

Completed a bunch of solo conversations with Ealys

These conversations are just a bunch of settings and small talk for now, but will become the starting point of quests and events in the future

任何話題第一次進行時都會消耗意志值

任何對話完成時都會消耗時間

如果意志不足,也即是Caven累了,會無法互動,並需要休息恢復<恢復意志值或體力都需要飽肚度

[Sensible] is consumed the first time any topic is played

Time is consumed when any dialogue is completed

If [Sensible] is insufficient, that is to say, Caven is tired, will not be able to interact, and needs to rest and recover<Recovering [Sensible] or [Stamina] requires [Satiety]


基本的休息系統已經完成,可以在[可休息的地點]決定休息時間的長度再進行休息

The basic rest system has been completed, you can decide the length of the rest time at the [place where you can rest] and then take a rest



現在開始可以檢查每星期收入的來源

分別來自

魯道夫基金會的研究資助
尋知教會的研究資助
Wizl個人提供生活金
地道卡式的替班收入
驅魔事件收入

這些大部份只是框架,日後會慢慢製作真正可以運作的內容


Now you can check the source of your weekly income

from

Research grants from the Rudolph Foundation

Research Grants from the Church of Seeking Knowledge

Wizl personally provides living allowance

local trip cassette Substitute work income

exorcism operation Income




The status check behavior for female characters has been completed

defined as

Caven uses magic to perceive the status of women, so it will consume 20 points [Sensible] as magic


What you can watch includes


Basic introduction to women

Today's [satisfaction] with Caven [determine the increase or decrease of [favorability] at the end of today]

Overall [favorability] towards Caven [decide whether or not to have sex]

Level of sexual desire for Caven

Divination of daily action locations

對女性角色的狀態檢查行為已經完成

定義為

Caven使用魔法感知女性的狀況,因此會消耗20點[Sensible]作為魔法使用


可以觀看的內容包括


女性的基本介紹

今天對Caven的[滿意度] [決定今天完結時[好感度]的增減]

對Caven的整體[好感度] [決定可不可以性交]

對Caven的性欲求程度

占卜日常行動地點



現在開始玩家可以在任意時間地點為Caven改名

不會影響劇情,只會影響顯示的名稱

改一個更有投入感的名字,或弄一個完全破壞投入感的名字,決定權在玩家手裡

From now on, players can rename Caven at any time and place

Does not affect the plot, only the displayed name

Change a more immersive name, or get a name that completely destroys the immersive feeling, the decision is in the hands of the player



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