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Parts that have been set and placed in the game

[Time system]

[player action]

    [ Rest ]- 60% complete, the function can be operated, there will be various changes in the production day, it cannot be said that this is 100% complete

    [Financial Check]- 60% completed, the function can be operated, there will be various changes in the production day, it cannot be said that this is 100% completed


[walk system] Settings are smoother and various anti-card systems can be said to be relatively normal now

The following directions can be updated

1. Real direction system, move up and move down, go left and go right, so <this is my current idea

2. Small map system In any case, decide how to move directly according to the progress of the small map

3. Restore the option to move, but classify by plot or function, and do not display irrelevant locations

I hope to get a part of the response after it comes out on the 15th to decide the direction of the update

It does not have to be completed once and permanently, and any possibility of movement will be agreed to and better can be remade in the future


[Physical Strength] [Satiety] [Consciousness] The three attributes have already been activated

Wizl's initial plot has been inserted, and the performance effect will be updated in the next step, or tomorrow or the day after tomorrow


Ready to update Ealys' summoning scenario




已經設定及置入遊戲的部份

[時間系統]

[玩家動作]

   [ 休息 ]- 完成60% 功能可運作,隨製作日後會有各種更動,無法說這是100%完成

   [ 財務檢查 ]- 完成60% 功能可運作,隨製作日後會有各種更動,無法說這是100%完成


[移動系統]設定更順暢及各種防卡系統,現在可以說是比較正常

可以更新的方向以下

1 . 真實的方向系統,向上移入就向下移出,向左進入就向右離開這樣 <這是我現時的想法

2 . 小地圖系統 無論如何,直接根據小地圖的程現來決定如何移動

3 . 恢復用選項來移動,但以劇情或功能分類,並不顯示無關的地點

希望在15號出來後可以得到一部份的回應來決定更新方向

並不必定要一次完成並永久可行,會同意任何移動可能性並在日後有更好的可以再製作


[體力] [飽肚] [意識] 三項屬性已有對應的運作

Wizl 初見劇情已經置入,演出效果要下一步更新,或者明天或後天


準備更新Ealys的召喚劇情



Comments

MedioTing

mobile system>walk system

john6629

👍