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Howdy! Here’s what’s up:

I recently added more animations to the H-events that were introduced in our previous update and now I’m finally satisfied with how they turned out.

With this I’m done with my part of the update and I’ll start doing something else (like drawing more NPCs or finalizing the script for the second half of Modest proposal).

After we finish properly adding/timing animations and testing the H-events, we’ll immediately upload the new version. That said, this is a finish line, so expect the update relatively soon.

As for the reason why it took so long to layer everything - there’s two new “base” poses for Kira and we layered them with all bodymods (including the planned ones), these events are “end-game” ready (apart of some hairstyles and tats that are unknown yet).  There’s 24 pictures of “cum” alone and it all was a lot of work.

I’d normally post a teaser of the upcoming events, especially now that I’ve finished layering them and they do look somewhat different. But, with the update just around the corner, I don’t want to spoil the fun for some of you. So, let’s talk a bit about the animations in general instead.

I’ve tried my hand at animating in the past, but can’t say that the results were worth the effort. I mean, each H-event consists of hundreds of pictures and every frame would multiply them.

A Gym squatting event has just 3 frames, but it took forever to draw them precisely because of the layers/bodymods Kira has. This is why Defenestration will never have any properly animated events - we would never finish anything if it did.

That said, there is a way for us to have some limited animation in our events:

Note: The cut-in’s shape will look a bit different in the game, I made it round purely for this post. Oh and for mobile users, the picture above is a gif - it may not work on your phones.

Animated cut-ins that are coded as separate H-events and are injected directly into the relevant places. The fact that they’re their own events means that I can edit them whenever the need arises (to add more frames and partners, smooth things over etc.) and they will work everywhere where they’re used.

I’ve tried this little strategic maneuver before, with the “Vivarium Pillory” random event (Technopriestess lady), but that particular animation has just 7 frames (if I remember correctly) and it took me forever to make as well.

Now, the problem with that approach was in the fact that the animation was made for the scene and was integrated into it - the time it took to make it was not worth the effort.

This time it’s different, because this newer animation will be used in other “scissoring” events (like with Katya for example) making this animation invaluable.

On top of that, I usually draw our H-events with the “action” (penetration, Kira’s private parts) being top and center, which is kinda limiting. Cut-ins like this one will free me from all those pesky earthly restrictions and allow me to transcend into an otherworldly all-consuming hentai being.

Now, for now we only have this cut-in animation for the “scissoring” H-events, but the list will grow in time.

I intend to use the same formula in a lot of places, but let me give you some examples:

Bar harassment - someone slapping or fondling Kira’s ass

Random street harassments - animation of breasts being fondled regardless of their size

Subway masturbation - Kira’s back turned to the screen and a cut-in that implies she’s doing the deed.

Or just in any sex event that doesn’t show penetration, there’s plenty of really awesome poses in our mortal world that don’t show any penetration. You get the idea.

That’s all I wanted to talk about today, we’re almost done with the update. The art is there, the text is there, all that's left is to finish making it all work as intended.

I’ll post another progress report after the next update drops and return to the polls then. For now I want to focus on writing and drawing more NPC artworks.

Thank you all for your patience and support, the end is almost here!

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Comments

EngelsPringles

This is a very cool progress report, getting some behind the scenes on technical stuff in these last two is great! I'm not sure how it is supposed to work from a visual perspective though. You say injected throughout the game, that means anywhere at anytime? Walking in Red Square, someone slaps Kira on the ass and an animation cut-out can play right on top of the exploration-mode? Or is it restricted to overlaying on current events? Either way it looks really good, looking forward to seeing the implementation in game!

Monarch Dev

Sounds great! Can't wait to do another run, lol! I was surprised by how good the animation was in the pillory event. Love that you are planning to implement similar animations and hope that you add a cut out animation at the gym...atleast for the scene after we meet Sharon's dad. That said, please don't be pressured into doing more animations right now and let yourself focus on whichever higher priority work is to be done. How much work do you anticipate for the main questline to reach the Vivarium? Have you planned for anything after that?

freshmulan

The idea is to use cut-ins inside H-events and to use them separately as their own thing. So yes, it can happen in exploration-mode. Oh, and the Red Square example you’ve provided will work and most likely will be added at some point.

freshmulan

Don’t worry, adding more content is our top priority right now, so I won’t do any new cut-ins until the need arises. We’ll try to finish the Modest Proposal in a single update, and the most difficult thing it will have is the second pillory H-event. Then we’ll do the “ Vivarium briefing” and the fetish removal update, which shouldn’t be that hard now that I have the interface artwork for it. After that we’ll return to the Farm part of Vivarium and we wanna work on it until it’s done.