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Howdy! Last year we were in an exact same situation - trying to finish an update on the 31st. I’m proud to announce that for once we did manage to deliver, which is truly unprecedented. And I am extremely happy that we actually did it.

Needless to say, I’m still not done with this update, it works, it has everything I promised and a little bit more, but not everything I wanted it to have. So please consider backing up your save files before playing it, since the events are “timed”. I’ll tell you more in my next post.

Click me 

NOTE: This particular update has the biggest amount of alternative art/text, due to it being centered around either hucows, breeding cows or CNC, based on player preferences. Each player will see a quarter of what is there. Content and narrative adapts to your preferences.

213 pictures

214 pages of script.

To start - enter the barn at Vivarium (animal farm part). 

- did a remix of trent reznor's song to include breast-pump sound in it, due to a limitation of RPG maker and human technologies.

- Hopefully fixed memory leak/cash dumping/ crashing problem by fixing one of the plugins.

- Added “space out” (skip) option where it was requested or seemed necessary (gym locker, Vivarium intro, and new Farm “training”intro)

- Added first three days of Hucow/CNC path (counting the initial “intro” day)

- Started adding lactation to Kira, for now it’s limited to Vivarium.

- Switched the layering order of top and bottom to implement pregnancy for every outfit (around 500 pictures)

- Added 5th breast size to the game (new events, character art and every outfit for now)

- Two new “regular” NPC artworks

- One new layered NPC (pregnant or not, based on content preferences) with two poses.

- Stockings mechanic and wearable stockings (it’s was a pain in the ass and needs even more work)

- Added cow stockings that are shown in Farm events (for players with either lactation or pregnancy enabled)

- Added latex black stockings that are shown in Vivarium events (for players with no pregnancy and lactation)

- Added nose ring (limited to character art and Vivarium events for now)

- Added accessories mechanic to the game.

- Added cow bell collar that is shown in Farm events (for players with either lactation or pregnancy enabled)

- Added posture collar that is shown in Vivarium events (for players with no pregnancy and lactation)

- 2 new farm “sleep” events that use the same base art

- 2 new farm “rack” events that use the same base art

Minor:

We did what people asked us to do and fixed a ton of bugs.

- You can now teleport from dorm to Chief Officer every time you’re prompted to visit him

- Stairs at Kremlin work normally now

- random teleportation to red square was fixed

I 100% forgot something major, but I’m sure I’ll remember some day.

Happy new year comrades, thank you for not giving up on us and sticking around, despite all our problems. And especially thank you all for your patience!

The end is here!

Comments

Neko Neko Nyaa

Queue Girlish high pitch happy squeel :D

JC

Happy New Year, Team Fresh! Here's to a better and brighter new year together.

Domina

Wishing you happy, healthy pigeons!

Javegar453

XD yay my suggestion for the Kremlin got in

k; Guz

Happy new year comrades

Anonymous

Is it just me or is the squatting scene using the wrong breast size for breast size two? Character art looks like she's "augmented", but the squatting scene she looks like she hasn't met Olga yet.

Anonymous

Is there anyone else suprised like me that there was actually an update today?

Anonymous

Just played through it, was very good! looking forward to the rest of the farm!!

Supremetacoman1138

"You can now teleport from dorm to Chief Officer every time you’re prompted to visit him" Gods be praised

Anonymous

Кольцо в нос у киры выглядит конечно не оч)

Anonymous

Moar Sharon

Dom Pavlova

Hello freshmulan here I was wondering if it was normal that Sharon was bugged without being able to send her to the farm or to the Empress thank you. :D

Anonymous

liked the cow/pregnancy stuff so much I had to sub! hopefully it adds way more to it and connects with other areas of the story. Some opinions now - the beginning part was pretty cool I like how intelligence factors into dialog, i think I've only seen that in CRPGs (nice touch). It's a bit confusing at the start to find where to go, there should be a Hologram of 'stalin' that appears at places you can go 'blue side missions' , 'red main story missions' (a feature you can turn on or off)

Anonymous

It wouldn't let me edit my previous comment, some of the dialog is way to long and can be chop down a considerable amount, (the lockers talking ..i was like come on when is this going to end!) but i saw there was a feature to zone out so thats a good thing. I couldn't figure out how to get the markers off of her body. The game picked up for me when you left moscow - you have such a great narrative flow with the three camps that is actually interesting, hope each one has their own long story until you get back up to moscow. I really like the idea of her going into deeper cover and her ending up being something else completely - 4 different endings types with their own sub stories = $$$$$

freshmulan

Yep, farm will be connected to the rest of the plot and it will affect the game in general. Your suggestion with a hologram is interesting, thanks, we'll try to do this:)

freshmulan

Thanks, I was hoping "space out" option would help with the length of some dialogues:) And yes, you pretty much described how I want this location to work - with each camp having their own narrative

Amy Payne

Hey Mulan, been away so long, I'm so sorry. But I'm back, but I can't find the discord anywhere. Link please?

Dom Pavlova

Any progress report ? :) Hope ur going well at last :)

freshmulan

Howdy! Here’s a link: https://discord.com/invite/2CnxzUp But if you’ll link your discord to patreon you’ll get it automatically + the patreon bot will give you your patreon role (that’s the only way of receiving it).