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Howdy!

First of all, the update will be out this month. I cannot name the precise date, so expect it at the end. We’re still working on events, layering them, testing them and redrawing them in some cases. 

We were and still are busy with the last “crucial” part of our rework and I’m certain I won’t do anything like this again, since it’s proven to be difficult, boring and extremely time consuming. That said, after the rework, we will be able to create new events quicker and move forward with the story.  

I know that I’ve promised to redraw older events when we’ll hit our next patreon goal, but it kind of makes more sense for me to do some of them now, I also want to post new art up until the release and redrawn events are perfect for this job, so here’s a preview of an updated “fisherman” park event.  

 The artwork still needs some editing and might change in the actual update. 

As you might have noticed, I’ve changed Kira’s pose a bit. I did it because this pose is more convenient for our new code.  With how drastically Kira’s body can change, I can not draw her laying on the chest, because we’ll be forced to split the event in half and basically create two events in one, code-wise and art-wise.

This doesn’t mean that there won’t be any “laying on the chest” poses in the future, we just can’t afford to spend a lot of time on this event right now. In addition to that, this new pose is more useful, since we might use it again for new “pet” events in the future. 

Thank you for your support and your patience, we’re almost there! 

Comments

Anonymous

Looks great! Cant wait :)

Saigon

Art looks great but the original pose was more sexy imo. New pet events sound awesome though ^^

Vysirez

The new pose looks ok, though it looks like she's not actually resting on her hands, but barely touching the ground. Just looks like she should be leaning forward a tiny bit more.

Anonymous

The art looks great but why it is left leg with a foot from the right leg?

freshmulan

My bad, thank you for pointing it out, apparently I don't know how perspective works. Thankfully it's easily fixable:)