Sneak peek #25 and poll at the discord (Patreon)
Videos
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Test.mp4 -
Enemy.mp4 -
PlugIn.mp4
Downloads
Content
Got the first enemy model in
Also got the bases of the AI system in which works like fighting game AI where instead of the enemy having code that tells it what actions to do, the enemy is basically like a player character and the AI tells it what buttons to press on the enemy controller
Here is how the AI on the enemy looks right now, basically if target is further away than 20 units move towards it, if not press the attack button (in this case the attack is just jumping)
With the AI being handled like this it means that i can control enemies which should be useful to debug them
Also ran a test with 100 enemies at the same time