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  • Test.mp4
  • Enemy.mp4
  • PlugIn.mp4

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Got the first enemy model in

Also got the bases of the AI system in which works like fighting game AI where instead of the enemy having code that tells it what actions to do, the enemy is basically like a player character and the AI tells it what buttons to press on the enemy controller

Here is how the AI on the enemy looks right now, basically if target is further away than 20 units move towards it, if not press the attack button (in this case the attack is just jumping)


With the AI being handled like this it means that i can control enemies which should be useful to debug them


Also ran a test with 100 enemies at the same time



https://discord.gg/WfUP5WQjnh 


Comments

aliusdeath

using that method you could tehnically make enemy's playable