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  • Transform.mp4
  • Capturing.mp4

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got capturing and a rough version of the transform minigame in, enemies are easier to capture the lower their health is and the higher the player's tech stat is

at the end of the drilling minigame every captured enemy gets thrown and you juggle them im thinking the way it will end up working is that after you kill/transform them you will be able to keep shooting the gem indefinetly to increase its quality

once you are done juggling the gems will be given to characters what im not sure about is how should gems be given


Giant stat distribution rant ahead for a h game

the most straight up way would just be click on the character you want to give the gem to and it gets it doing it this way is the most sort of sandbox thing to do with it, however i think just like in any other rpg were you can give consumable stat up items you'll end up giving them to the main character every single time

i this game you have even double the reason to do so since giving them to girls will also make sex harder with them


So i have a bunch of distribution methods that i think would work a bit bettern in being stat ups and removing the stat hoarding for the player


equal distribution: Just spread gems between every character, a secondary benefit of this method would is it would have no extra menu use, you just get gems and level up

random distribution: spread them randomly between characters, once again no menu use

roulette distribution: characters would get highlighted in a linear sequence, if you click the highlight would stop the character it stops on is the one that will get the gem, this gets repeated until you have no more gems

each time a character gets a gem the highlight swaps faster between characters

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