Home Artists Posts Import Register

Content

Greetings! I’m writing to let you know that 10.1 isn’t quite ready. I’m still working on the writing, and then there’s testing and final tweaks. There’s not much writing left, and I’ve already planned out more or less what the remaining writing’s going to cover, so I don’t think it’ll take all that long. Similarly, I’m sure I’ll need to do some tweaks to the fights, but they should be dialed in pretty close to where I want 'em already. My best guess is a week; if it’s going to be much more than that, I’ll let you know.

To recap, 10.1 will make the following changes:

  • Added 4 unique arena fights
  • Added several skits, scenes, characters and conversations (mostly centered around the arena fights; some as a spectator at arena)
  • Added some arena rewards, including a way to purchase (a limited number of) consumables
  • Added enchantments and gems, two new ways to power up items, along with small gem and enchant quests
  • Revamped item screen to accommodate gems and enchants
  • A new (hopefully more pleasant) UI
  • New, much better looking icons, with distinct icons for many objects that didn’t have them before
  • More consistent design language for icons (state icons show at a glance whether it’s good or bad, abilities have one common look, easier to tell a really good item from an okay one)
  • Combat info screen, so you can find info about states and such (including whether they’re curable, etc.)
  • Removed extraneous resource bars (Ana no longer has MP, Alex no longer has TP, etc)

It’s a fairly small update, so don’t expect a ton of playtime, but that’s the whole point of incremental updates. You might want to check out the new UI, but in general I’d suggest waiting for a few incremental updates before seriously playing if you’ve already cleared 10.0. 10.2 will consist solely of an H-scene (poll will be up after 10.1 is out) and then we can finally get rolling on the plot again in 10.3. Don't forget to vote in the ability poll, and thank you for your support!

Comments

No comments found for this post.