18 New Lessons! New Series *sort of - Content Update (Patreon)
Content
Hello developers!
How's your summer going so far? The quest for internet continues for me, however some great news! I changed the ISP (duh, 2 months without internet is inconceivable!) and the appointment with the technician for the new one is set for the 10th of July, so if all goes well (which it will), I'll be doing the first test livestream in an undefined time around the 11th-12th. The first one will just be a hangout ,just to see how it goes and afterwards I'll setup a schedule for the livestreams and all the things i want to cover. So make sure you hang around the discord for the announcement!
On another note, along with the livestreams starting in July, I'm also planning to release a very secret project I was working on for the past 2+ years which I'm super excited about, It's not a series or a tutorial but something crucial... More on that later!
If you are following the (NEW) Turn Based series you probably already know this, but we developed and advanced inventory framework that works around ids instead of references. Because I consider this a very good and flexible approach, I also created another course on the site with just the advanced inventory framework. Due to it being based on ids, it means you can pretty much implement it agnostically on top of any item database you might have. There's a few things that I also added that are for the turn based series but you'll be able to remove those and add yours in no time.
You can see the "new" excerpt series, here
Advanced Inventory Framework
https://sharpaccent.com/?c=course&id=36
Survival Horror
Lesson 15 - Stacking Interactions
https://sharpaccent.com/?c=lesson&cid=35&id=679
Lesson 16 - Lock On
https://sharpaccent.com/?c=lesson&cid=35&id=688
(NEW) Turn Based Game
Lesson 52 - Runtime Item Database #1
https://sharpaccent.com/?c=lesson&cid=33&id=675
Lesson 53 - Runtime Item Database #2
https://sharpaccent.com/?c=lesson&cid=33&id=676
Lesson 54 - Memory Efficient Item Instancing
https://sharpaccent.com/?c=lesson&cid=33&id=681
Lesson 55 - Character Specific Slots
https://sharpaccent.com/?c=lesson&cid=33&id=682
Lesson 56 - From Data To Visualization
https://sharpaccent.com/?c=lesson&cid=33&id=683
Lesson 57 - Skinned Mesh Slots
https://sharpaccent.com/?c=lesson&cid=33&id=684
Lesson 58 - Cloth Types
https://sharpaccent.com/?c=lesson&cid=33&id=685
Lesson 59 - Assigned Items Fix
https://sharpaccent.com/?c=lesson&cid=33&id=686
Lesson 60 - Procedural Icon Maker
https://sharpaccent.com/?c=lesson&cid=33&id=691
Lesson 61 - Procedural Icons For Skinned Meshes
https://sharpaccent.com/?c=lesson&cid=33&id=692
Card Game
Lesson 49 - Turn Management
https://sharpaccent.com/?c=lesson&cid=29&id=677
Lesson 50 - Card Types Management
https://sharpaccent.com/?c=lesson&cid=29&id=678
Lesson 51 - Combat!
https://sharpaccent.com/?c=lesson&cid=29&id=680
Lesson 52 - Mouse Issues #1
https://sharpaccent.com/?c=lesson&cid=29&id=687
Souls-like
Lesson 182 - NavMesh Movement
https://sharpaccent.com/?c=lesson&cid=13&id=689
Lesson 183 - On Air & NavMesh
https://sharpaccent.com/?c=lesson&cid=13&id=690
Have a good month and I'll see you live soon!
Athos