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Hello developers!

How's your summer going so far? The quest for internet continues for me, however some great news! I changed  the ISP (duh, 2 months without internet is inconceivable!) and the appointment with the technician for the new one is set for the 10th of July, so if all goes well (which it will), I'll be doing the first test livestream in an undefined time around the 11th-12th. The first one will just be a hangout ,just to see how it goes and afterwards I'll setup a schedule for the livestreams and all the things i want to cover. So make sure you hang around the discord for the announcement!


On another note, along with the livestreams starting in July, I'm also planning to release a very secret project I was working on for the past 2+ years which I'm super excited about, It's not a series or a tutorial but something crucial... More on that later!


If you are following the (NEW) Turn Based series you probably already know this, but we developed and advanced inventory framework that works around ids instead of references. Because I consider this a very good and flexible approach, I also created another course on the site with just the advanced inventory framework.  Due to it being based on ids, it means you can pretty much implement it agnostically on top of any item database you might have. There's a few things that I also added that are for the turn based series but you'll be able to remove those and add yours in no time.


You can see the "new" excerpt series, here

Advanced Inventory Framework

 https://sharpaccent.com/?c=course&id=36 


Survival Horror

 Lesson 15 - Stacking Interactions 

 https://sharpaccent.com/?c=lesson&cid=35&id=679 

 Lesson 16 - Lock On 

 https://sharpaccent.com/?c=lesson&cid=35&id=688 


(NEW) Turn Based Game

Lesson 52 - Runtime Item Database #1 

 https://sharpaccent.com/?c=lesson&cid=33&id=675 

 Lesson 53 - Runtime Item Database #2 

 https://sharpaccent.com/?c=lesson&cid=33&id=676 

  Lesson 54 - Memory Efficient Item Instancing 

 https://sharpaccent.com/?c=lesson&cid=33&id=681 

 Lesson 55 - Character Specific Slots 

 https://sharpaccent.com/?c=lesson&cid=33&id=682 

 Lesson 56 - From Data To Visualization 

 https://sharpaccent.com/?c=lesson&cid=33&id=683 

 Lesson 57 - Skinned Mesh Slots 

 https://sharpaccent.com/?c=lesson&cid=33&id=684 

 Lesson 58 - Cloth Types 

 https://sharpaccent.com/?c=lesson&cid=33&id=685 

 Lesson 59 - Assigned Items Fix 

 https://sharpaccent.com/?c=lesson&cid=33&id=686 

 Lesson 60 - Procedural Icon Maker 

 https://sharpaccent.com/?c=lesson&cid=33&id=691 

 Lesson 61 - Procedural Icons For Skinned Meshes 

 https://sharpaccent.com/?c=lesson&cid=33&id=692 


Card Game

 Lesson 49 - Turn Management 

 https://sharpaccent.com/?c=lesson&cid=29&id=677 

 Lesson 50 - Card Types Management 

 https://sharpaccent.com/?c=lesson&cid=29&id=678 

 Lesson 51 - Combat! 

 https://sharpaccent.com/?c=lesson&cid=29&id=680 

 Lesson 52 - Mouse Issues #1 

 https://sharpaccent.com/?c=lesson&cid=29&id=687 


Souls-like

 Lesson 182 - NavMesh Movement 

 https://sharpaccent.com/?c=lesson&cid=13&id=689 

 Lesson 183 - On Air & NavMesh 

 https://sharpaccent.com/?c=lesson&cid=13&id=690 


Have a good month and I'll see you live soon!

Athos

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