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Hi everyone,

Thank you all for your support and I hope you all are having a lovely holiday. The third test version is out. Messages will be sent out with the download link and passcodes.

The fourth version will drop in January all patrons from December will get this fourth version. Aki And Friends + A Bad Dream Minigame has been updated and is now playable and all classes the custom male and female characters can pick have been updated. The focus for January will be on re-adding content and fixing Clara's + Bellatrix Skills (they were rolled back in this version as I found a bug during playtesting that I need to fix) along with updating Skills for Pate, Suki, Rummy, Zazu and anyone else I have forgotten. I plan to have my 3d Printed model finished in January time permitting. The manga pages 2,3,4 for X72’s revenge is being worked on by Shivharu.

Bellow is the current update notes and playtests changes.

MZ

//!! Conversion Progress !! //

Main Game

(New)

- Annabel's Bribed Skill finished

- Annabel's Don't Hurt Me! Skill finished

- Annabel's Nobel Command Skill finished

- Increased Nobel Command Skill cooldown to 10 turns

- Hang Back State no longer is applied to enemies

- Nobel Command may trigger Ultimate moves from the appropriate class of the character

for example, Jinzo's Lightning Mage class might trigger Lighting Strikes

- Nobel command that triggers Kai moves will instead use Kai Gather is Kai Level is 0

- Nobel Command allies attacks will be random to avoid targets not being available or running out of targets

- Fixed Custom Male using attack instead of Jinzo with Nobel Command

- The following character will attack when using Nobel Command if they are present in the battle

Custom Male, Bellatrix, Jinzo, Orihime, Fegul, Clara, Custom Female

- The following character will not attack when using Nobel Command

Tuff, Kan, Rubric, Rin

- Remove Old Divine Curse from Monk Class

- Yuu's Chosen holy smite replaced with Holy Song

- Monk class moves now of type skill instead of light to avoid conflicts

- Queen Slime game over pictures added

- Mana Mega Stream cooldown increased

- Mana Mega Stream animation

Archer class changes

- Rapid Arrows now physical hit type

- Rapid Arrows damage increased and now scales more with LUK

- Rapid Arrows now costs mote tp and less mana

- Steady Aim increases TP by 10

- Steady Aim increases Critical damage by +15%

- Killshot! now applies Crippled state

- Guarding against Killshot will no longer reduce the damage received

- Killshot users a higher critical rate from the base value

- Killshot critical bonus damage increased

- Killshot cooldown increased to 20 turns

- Killshot armour value of foes reduced by 15%

- Cripple Shot stuff

- Side Step Counter Player damage reduced further

- Side Step Counter state turn reduced by 1

- Side Step cooldown added for 5 turns

- Side Step Counter magic evasion 25% added

- Killshot Animation

- Rapid Arrow Animation

- Evasive Action Animation

- Steady Aim Animation

- Crippling Arrow/ Blood Arrow Animation

- Blood Arrow and Rapid Arrow now require blood arrows to be used

- Archer now starts with 30 Blood Arrows

- Archer causes Petal Venom instead of the Bleeding state

- Archer weapon replaced to bow for new plugin

- Archer can passively cause Petal Venom on normal attacks and Weak Wide Shot skill

- Wide Shots damage reduced and MP cost reduced

- Rapid Arrows no longer restores TP

- Bonus class damage to Archer class

- Rebel Tactician Rapid Arrow Animation

- Removed Deceive resistance for the True Sight State and applied resistance to Invisibility and flying

giving the archer class the ability to negate evasion buffs from those states

Monk class changes

- Removed Strong Arrow and Trick skills from Archer class

- Holy Pray Damage reduced

- Holy Pray skill is no longer a certain hit

- Ask For Protection buff for defence and Magic defence increased

- Monk Peace talks now count as a magic attack for accuracy purpose

- Monk Peace talks removed the cost and added a cooldown of 4 turns

- Monk Ask for healing amount reduced by 10% TP cost reduced to 15

- Monk Holy Smite now count as a magic attack for accuracy purpose

- Monk Gods Judgement! now count as a magic attack for accuracy purpose

- Monk Bouncing Light fixed MP cost before the player was unable to use it at level 1

- Reduced Life Guard HP cost and TP cost to 0

- Monk Holy Smite TP cost increased

- Ask for Protection TP reduced to 0 from 25

- Removed critical hits from Bouncing Light

- Reduced Armor Penetration value of Bouncing Light by half

- Monk Bouncing Light MP Cost reduced by 5%

- Monk Bouncing Light number of random targets reduced to 4

- Further reduced Holy Pray and Holy Smite damage

- Holy Smite TP and MP cost increased

- Increased Holy Smite chance for silence and stun states

- Holy Smite can now cause Burning

- Burning State damage reduced

- Burning state now lasts between 3-6 turns ()

- Water element skills remove the burning state

- Weak To Fire state increased burn time

- Burning state now removed after battle

- Magic Water removes the Burning Mana State

- Greater Magic Water no longer removes drunken state

- Purified Magic Water no longer removes the Shrunken, Weak To Fire, Heaven Curse and Drunken states

- Further Reduction in Holy Pray, Bouncing Light and Holy Smite damage

- Ask For Protections MP cost increases with level

- Reduced Monk Class Light element damage

- Increased Holy Pray damage so it one-shots rebels

- Slight increase in Holy smite damage and increased chance of states going off

- Ask For Protections MP cost reduced

- corrected spirit shackles for enemies

- Increase Spirit shackles damage per tick

- swapped costs of Holy Smite and Bouncing Light

- Animation for absorption shield breaking changed

- Added extra help scenes when only the rebels in the yellow orb room are left

- Removed sword icon from shop guy ch1 when you speak with him

- Adjusted help label that says head back to Petal Village

- Fix Bouncing Light Animation

- Ship Master location is saved to prevent the player from being stranded

- Added CH3 Ōeyama Prison and Ōeyama Prison Inside

- Fixed tileset for CH3 Ōeyama Prison

- Fixed Gate not being passable when the lever has already been used CH3 Ōeyama Prison

- Lever item added with icon

- Relationship Checker no longer bugs out when no relationships are enemies

- Relationship checker runs from a common event after leaving the map

- Church Group Relationship now set up on the start

- Adjusted relationship value in Mana Realm

- Fegul enemy level restore to 8 when fighting

- GHB Mining team 1 re-added

- Monk TP mode Help text updated

- Fegul buff added at the beginning of the game

- Increase scroll speed of start of CH1 before picking a character

- Rebel Leader Magic element resistance increased

- Rebel Leader Max  Mana Increased

- Rebel leader Mana Bolt chance from 5 to 4

Mana Sage class changes

- Mana Sage sorting  redundant skills

- Restore the bonus damage to the right amount

- Mana Mega Stream cooldown added

- Mana Mega Stream MP cost increased

- Mana Mega Stream now scales with player buff level

- Mana Mega Stream no longer crits

- Mana Mega Stream is considered a magic attack for accuracy

- Mana Mega Stream damage increased

- Mana Overload state damage reworked

- Mana Burn is considered a magic attack for accuracy

- Mana Burn removes MMP, MDF and MAT buffs from the target

- Mana Burn deals extra damage if the target has the Mana Overload state

- Mana Burn changed to deal Mana Burn instead of burning for better scaling ///// change

- Mana Burn damage increased

- Mana Burn damage reduced scaling for enemy mana points

- Mana Bolt crit removed

- Mana Bolt no longer scales with MMP now scales with LUK

- Mana Drain animation

- Mana Focus Animation changed

- Mana Focus changed to a certain type for accuracy

- Mana Focus MP Regen 100% chance of being applied

- Mana Focus MP cost removed

- Mana Focus Max MP buff for 7 turns added

- Mana Focus Cooldown of five turns added

- Mana Focus Restore a certain amount of MP directly

- Mana Wave added

- Mana Wave animation

- Mana Wave Fixed all targets not being included in the damage step

- Mana Wave added reduced accuracy

- Mana Wave Increased MP cost

- Mana Wave increased Bonus damage

- Mana Wave added

- Mana Spark renamed to spark (Now replaces attack command) // scraped

- Spark damage decreased

- Fixed an issue where the Mana Arts command didn't show

- Mana Spark deals less damage increased chance of Mana Overload

- Guard skill replaced with Analyse

- Magical Taunt is now Mana Taunt and has added effects

- Mana Taunt animation

- Reduced Mana Whip damage

- Reduced item effective for Mana Sage

- Mana Taunt restores mana equal to 1/4 of the damage taken while in this state

- Fixed Mana Taunt not restoring mp when hit by more than one enemy

- Mana Taunt is now 15 Tp instead of 15 MP

- Mana Whip Damage Reduced

- Warrior Class Changes

- Strong Attack replaced normal Attack

- Strong attack animation

- Removed the cost of Strong Attack skill

- Fist Of Fury damage adjusted

- Fist Of Fury Animation

- Removed Defence Stance MHP buff

- Defence Stance replaced Guard

- Defence Stance animation

- Magic Blade animation

- Magic Blade min damage 3ATK + MAT

- Wide Guard animation

- Killing Blow animation

- Killing Blow no longer a certain hit change to physical type

- Increased Killing Blow Damage with AGI scaling

- Decreased Killing Blow Damage with enemy DEF scaling

- Killing Blow cool down 10 turns added

- Cool Down 5 turns added to Sweeping Kick

- Sweeping Kick animation

- Corrected Quadruple Attack skill typing

- Cyclone Blade animation

- Swift Strike re-added

- Swift Strike animation

- Taunt animation

- Removed Taunt Cost

- Increased Fist Of Fury hits by 1

- Increased TP of Fist Of Fury

- Killing Blow damage increased and now scales with AGI

- Increased Damage of Sweeping Kick

- Sweeping Kick scales more with AGI

- Sweeping Kick takes more enemy DEF + AGI into consideration

- Cyclone Blade fixed targeting dead enemies

- Cyclone Blade now stops when TP is low

- Cyclone Blade change targeting info

- Cyclone Blade increased Cooldown from 5 to 9 turns

- Holy Pray animations

- Ask For Protections animations

- Ask For Healing animations

- Peace talks animations

- Holy Smite animations

- LifeGuard! animations

- Gods Judgement! animations

- Divine Curse animations

- Bouncing Light animations

- Annabel's Dream Princess skill cooldown increased from 6 to 12 turns

- Rebels Light element resistance increased

- Rebel Leader Magic and Light element resistance increased

- Plant pot on 3rd floor Lord Silver Mansion, Dinning Room, Library, Kitchen, Ground Floor Lord Silver Mansion.

Cynthia's Room, 2nd Floor Lord Silver Mansion, Lord Silver's Room, 2nd floor top left and top right, 1st Floor

replaced the old event with the new arrow one.

- After getting serum and regaining size the player can no longer hide in flower pots updated for all maps above

- Fixed player walking on the table next to the bed in Cynthia's Room after edit to allow the player to go into the space just below

- Change the Silver picture in Lord Silver's Room

- Maids on the second floor no longer soft-lock the game if you get in the way while back to normal size

- Maids on the first floor no longer soft-lock the game if you get in the way while back to normal size

- Fixed player being able to walk on the table in head maids room

- Fixed when small getting the dungeon key when facing left

- Fixed in ruins ch1 a small chance of the rebel near the mirror getting stuck outside the map and

soft locking the game

- Ch1 when entering ruin change so player retains facing

- Lore icons added

- Fixed CH1 player not turning towards switch using the old plugin command

- Ch1 3rd floor when entering 2nd-floor change so player retains facing

- Fixed Not being able to leave Shuten-dōji Cell

- Changing lighting to include the non-terrax lighting compatibility for greater

control of lighting in-game so controls can be done per page rather than per event.

- Adjusted Stats of Magic Barrier Hero, Magic Barrier Griffin and Magic Barrier Golem

- Decreased MDF and Increased Health of Magic Barrier Hero, Magic Barrier Griffin and Magic Barrier Golem

- Reduce the size of Magic Barrier Hero, Magic Barrier Griffin and Magic Barrier Golem

- Removed Region light blocking from Shuten-dōji Cell to conceal the fake walls better

- Reduced Player Vision

- Restored Relic transportation for chapter 3

- Petal Vemon, Storm, Bleeding, Flaming Curse, Frostbite,

Overload, Heavens Curse, Dark Curse, Electrical Storm, Toxic 2(to be renamed)

Soul Drain, Deep Cut, Spirit Shackles, Morpheus Grasp, Stone Flesh

Poison, Frost Flesh, Mana Poisoning Added to Relic Cure option

- Reduced Mana Time Break shield amount from 2 to 1

- Reduced Heal Amount from Corrupting Heal by a factor of ten

- Annabel's big state auto removes after the battle

- Annabel's big state heals Annabel to full health

- Removed Crit chance from Magic Flame Skill

- Increased DEF + MHP for Annabel's Big State

- Annabel's Don't Hurt Me Skill no longer applies a buff to enemies

- Demon Vessel Class increased ATK Stat

- Annabel's Magic Light damage fixed

- Burning state damage further reduced

- Removed physical element from Metronome Skill Elemental Blast

- Removed Old Monk skills in database clean up

- Corrected image for Warden 3

- Corrected exit for prison

- Corrected Lighting plugin from activating when teleporting out of the prison

- Fixed being able to walk past the relic in the prison

- Lighting events copied from Annabel Main Game

- Lighting Keys updated for most lights Annabel Room, Aki & Friends, Ruins Ground 1, Secret Dungeon

Ruins Ground 2, Ruins Ground 3, Ruins First Floor N, Ruins First Floor S, Ruins Second Floor,

Under Village, Under Bad Blood Forest

Just Now Patch

(New)

- Patch to remove region blocking the player from Prison

- Added Blood Arrows to shop

Minigame

(New)

- Option when picking difficulties to go back to menu

Annabel's Room

(New)

Failed Experiment

(New)

- Fixed hiding in boxes not triggering

- Hiding in boxes now updated to arrow key instead of the shift key

for part 1, part 2, part 3, part 4 and part 5

- Removed old stealth event from Failed Experiment part 5

Fairy Land

(New)

- When cancelling from the difficulty selection on the A Killer Fairy Minigame now goes to the right

minigame event

- Difficulties added

- Increased Damage and updated pathing for changed enemies based on diff

- Removed Old Plugin data from intro 1

- Bede Added at higher Diff

- Artwork Added

Goblin village

(New)

A Bad Dream

(New)

- Difficulties added

- Made the Annabel statues that are obstacles have a different look

- Changed player speed

- Stationary Annabel statues block line of sight

- On difficulty level 5 flames are instant kills

- Max party members updated when completing the minigame

Aki And Friends (now playable)

(New)

- Difficulties added

- Added faces to the text

- When failing QTE on higher difficulties it will game over

- Fixed green bar not showing in Nightmare difficulties

- Difficulties 4 and 5 made it easier for quick-time events

- Fixed Sister not moving

- the second catmaid no longer gets stuck

- Difficulties 4 and 5 (Harder and Nightmare) now will go to game over if the player's health drops to 1

- Fixed Aki not moving

- Fixed Hitomi not moving

- Fixed one hiding spot not working

- Made it so the player can't jump from one hiding spot to another

- Slow down arrow speed on quick-time event

- Added a condition branch for a hiding spot to not jump if a morph trap is in that location

later in the minigame

- Fixed an error when the timer didn't stop after failing device disarm

- Fixed Hitomi QTE not registering a success

- Fixed QTE on Diff 4 and 5 appearing outside the bar

- Fixed running Aki's QTE not registering a success in Progress

- When Hitomi saves a player Aki's position is reset

- Increased Hitomi's damage for one of the quick time effects

- Corrected Damage for Difficulty 5 on running Aki

- Lamps can now be drained to increase the chance for Hitomi rescue and increase allies power

- Stopped timer after failing to disarm the device

- Timer for disarming morph trap now will auto fail when the timer hits zero

- Ally power is now used to attempt disarming

- Lamps can be a drain to increase ally power

- Lamps change to either increase chance of being rescued or increase allies power

- The second maid no longer triggers alert stance during a cutscene

- Fixed teddy bears not reducing Hitomi rescue according to minigame difficulties

- Added fail safe encase the second maid gets stuck after finding the secret switch

- Fully Converted

- Patch for New difficulty to fix some events not triggering

Below are various text changes/fixes:

(New)

- Corrected text in Aki And Friends

- Shortened Annabel Extra information

- Bellatrix Skill Text

- Updated Archer skill text

- CH1 yellow Orb room text corrected

- CH1 Ruins Ground Floor

- CH1 Ruins Gold Player name text

- Custom Male actor text shortened

- Correct battle log text for burning states

- Corrected Mana Time Skill Text

- Mana Sage Skill text updated

- Fist Of Fury skill text corrected

- a Long list of Skill text updated (Warrior, Mana Sage, Archer, Monk)

- Corrected Skill Text for Warrior

- Corrected Skill Text for Upper Class Youngster

- Increased MP cost of Elemental Blast

- Elemental Blast no longer removes burning

Bug

  • Clara + Bellatrix skill no data found error
  • Clara + Bellatrix skill no sum error
  • Region Blocking player in Shuten-dōji Cell (Fixed)

For the complete update notes, see the text file.

It is shown in the bio on Deviantart as.

"Deviantart End Of Reason Updates.txt File below:

https://mega.nz/file/9VdUnZxK#3xXV8KYuTcuQhaB_Ne-WDOdWgZSS_F63Z0toXPwUM3A

I have updated my bio to reflect this journal.

Thank you to all who are supporting and playing End Of Reason!

ヾ(⌐■_■)ノ♪

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