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Hi everyone,

Thank you for your patience. So much has gone on over the last two weeks I am finally getting a short breather after this update. Sunday will be my day off, so if you contact me, I’ll respond on Monday.

I have converted Chapters 1, 2 and parts of 3. I have also converted most of the mini-games: Failed Experiments, Fairy Land, Goblin Village and A Bad Dream

Things that still need to be converted are bits of Chapter 3, Arena, Room Service and Aki And Friends.

I am now finishing Lord Silver’s mansion and playtesting before creating the test version. I will keep you guys informed when in September it will arrive.

I have also seen that deviantART is doing a Patreon thing now so I’ll simply copy the tiers from that Patreon to here although the fees are a lot higher on deviantART anything to help go towards more artwork is welcome. This will give people a choice who don’t wish to use Patreon. I'm currently waiting on funds for a number of commissions with more in the works so it is starting to pile up. 

Conversion Progress (following maps converted)

- conversion finished for the following maps:

Main game: Sweet Shop, Temple Grounds, Temple Steam, Petal Villager East part 2, Demon Maid Table Crossing, Demon Maid Climb Event,

Minigame: Fairy land Intro 1, Fairy land Intro 2, Fairy Land, Bad Dream Intro

Goblin Village, Goblin Village Intro, Goblin Village Inside, Bad Dream, Failed Experiment Intro 1, Bad Dream, Failed Experiment Intro 2, Bad Dream, Failed Experiment 1, Failed Experiment 2, Failed Experiment 3, Failed Experiment 4, Failed Experiment 5, Failed Experiment Warning System

MZ

//!! Conversion Progress !! //

(New)

- Fixed missing Ruth face in Tageth text

- Increase chase speed of Reaper Goblins

- Removed God’s Tears from Tageth Healer

- Book Of Mer added to Tageth with additional lore points

- Fixed events inside Tageth houses

- Extended hitbox on goblin event in Tageth

- For consistency, I have replaced human with Jubokin to

enforce that although they look human they aren’t

- Demon troll disappears now after being defeated

- Added option to stop fighting at Tageth

- Fixed demon maid death event not activating probably on table crossing

- Replace placeholder artwork for demon maid

- Reduced Tuff sprite size

- Offset the characters to better utilize the space in the side battle view

- Removed extra characters after stopping the fight at Tageth

- Hiding behind books now resets timer instead of pausing for the demon maid event

- Demon maid eye reset and closes to show the player being safe

- Green and blue books hitboxes made shorter

- Reduced timer for each phase of demon maid’s eye for table crossing

- Death eyes added to table crossing

- Change the region of books to 9 to block line of sight to death eyes

- NPCs in Tageth respond differently depending on the outcome

- Moved soft toys around to better fit in the maps

- Remapped regions for Yuu Temple, Tageth Village Entrance, Tageth Mountain Pass

Tageth and Costal Store

- Corrected hitbox for the sweet shopkeeper

- Added 6 items for the sweet shop

- Finished tileset for sweet shop

- Added loot to the sweet shop

- Fixed grave riddle not allow certain inputs

- Demon maid following eye updated to new artwork

- Decreased timer for demon maid event

- increased demon maid event part 2 eye

- Fixed some hiding spots in the demon maid event not hiding the player when standing still


Below are various text changes/fixes:

(New)

- Corrected text for Tageth Village Entrance

- Added more character text to Tageth

- Added more character text to Tageth

- Text updated at the start of Tageth

- Removed window from the text in minigame selection

- Text corrected in fairy lands

- Text updated in fairy lands

- Text corrected in goblin village minigame

- Text corrected in failed experiment minigame

- Text updated in Bad Dream

- Updated text in Tageth Mountain Pass

- Text corrected in Tageth Mountain Pass

- Corrected more text in Tageth Mountain Pass

- Added character text to Tageth Mountain Pass

- Added Hibi conversation and option to stop the Goblin Raid

- Corrected text in Tageth House 1

- Corrected text in Tageth House 6 entrance

- Added character text in Tageth House 6 entrance

- Added additional dialogue for if you stop the fight in Tageth without killing

all the goblins

- Removed redundant text from Tageth Costal Store


Minigame

(New)

- Picture menu restored for minigame menu selection (no translations yet)


Failed experiments

(New)

- Increased speed of Unit0072 in intro 2

- Intro 2 fixed scientist not turning

- Increased speed of scientist in intro 2

- Removed player dashing

- stealth works in a similar way to before although

now walls and certain objects block line of sight in additional

to hiding in cardboard boxes

- Manager on the second map added when not active

- All enemies updated on the first map

- All enemies updated on the second map

- Corrected chests to 100 minigame coins instead of 300

- Removed smart jump reference in operations meeting

- Removed regions for smart jump function

- Replaced smart jump in Meeting room explore event

- updated speed of player when coming out of exploring event

- Updated regions for exploring part 2

- Replaced smart jump in Meeting room explore event part 2

- Replaced on and off labels above switches and buttons

- All regions updated

- all enemies patrol updated to include fov where

line of sight was used

- Fully converted testing in progress



Killer fairy

(New)

-Started Converting this minigame

- Converted Intro

- Impossible diff now has reduced vision (pending performance testing)

- Removed reference to old lighting script

- Replaced Stealth function that activates after being attacked

- Max party members to five as before

- Trees block the line of sight

- Field of view added for fairies

- Increased wait time for Nyx after attacking

- Added several blocks in between logs and paths to block enemy line of sight

- Updated fairy 3 and reduced line of sight

- Fairy Nina no longer references Chepi

- Removed region 2

- Added another path to the right near Choo

- Lilly, Mii and Sue now teleport back to reset position because of pathfinding being

broken on return

- Removed a few bushes to increase difficulty around Sue, Lilly and Mii.

Sue moved to hard mode and above

- Added alternative path through the middle

- Reduced chase wait time to zero for all moving 

fairies

- Fully converted testing in progress


Goblin village

(New)

- Fully converted testing in progress


Bad Dream

(New)

- Fully converted testing in progress


Arena

(New)

-Started Converting Arena


Bug

(New)

- Amos pathing causes a crash, I've contacted support regarding it as the script call should be valid 

-Tank in performance when the line of sight just touches player but only in certain places mostly seen in the first map of failed experiments atm I working to figure out the cause

I'll keep the updates coming. For the complete update notes, see the text file. It is shown in the bio on Deviantart as. 

"Deviantart End Of Reason Updates.txt File below:

https://mega.nz/file/MVFTBAzI#-6JuU1hpSyl8vMnvNh5A_TwGz2FP2Vd8mFd4oNHC_QA

A sneak peek of Feral Catgirl will be posted straight after this new artwork will be on Patreon and DA Subs as its artwork for the Room service minigame, and I will put up more artwork from Bizz in my Deviantart gallery.

I have updated my bio to reflect this journal.

Thank you to all who are supporting and playing End Of Reason!

ヾ(⌐■_■)ノ♪


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