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Hiya Patrons,

As you're aware, 0.5.4 made its beta release nearly ten or so days ago. Unfortunately, as it was a delayed release, a lot of timetables had to be adjusted, this release being one of them.

In order to keep both releases in the same month, instead of waiting for a fortnight, we'll be pushing the Patron release a bit early. Thankfully, since we're caught up with all issues reported till now, we're fairly confident it should not hinder your play experience to an egregious extent. But, as always, we'll be standing by to intervene if things go south. In any case, for your consideration, the patch itself:

VoidBound 0.5.4b [Patron Build]: Google Drive / Mega 

The new quest can be found in the Bounty Guild by interacting with the Bounty Quest Board. Player must have completed the Xaide quest-line and the "Bounty License" quest as a perquisite.

Update Patch from 0.5.4 to 0.5.4b: Patch Only 

- Various Bug Fixes
- Fixed Movement Routes not triggering
- Fixed Alexis H scene unintended disabling of switches
- Fixed underlying memory leak 

Hotfix that are already applied:
- Fix issue with lighting not properly being updated after giving up
- Fixed Tutorial Crash
- Fixed Broken Audio with the V1 patch
- Fixed typos
- Fixed a minor issue during Fracas boss fight.
- Fixed various switch operations that were called at the wrong moments
- Fixed a game breaking bug when taking damage in combat "Crash = 'length' when using older saves
- Added new plugin that will prevent the game from crashing, even if files were not able to be loaded

Developer Notes & Instructions:

1) Simply download and unzip the file and double click Game.exe to play the game.

2) Saves are backward compatible with the original Henosis Overhaul patch. Copy the save folder from the original and paste it into this one. Continue playing as normal from where you last left off.

While the game downloads, how about some patch info?

Change Logs:

  • Over 80 newly created CGs encompassing events from both the Slime and HDF factions!

We should also mention that all of these CGs are of the NSFW variety! Yep, Caly had a lot of fun even if she didn't want to.

  • Over 30 newly added standing arts! [Work In Progress]

With changing faces come creative poses! They range from central characters to mob NPCs, in fact! You might find some missing in action though as we're still in the process of populating a few of them in their respective places :S

  • 13 brand-new enemies have joined the fight!

Of-course when you choose sides, you make yourself enemies and this time is no different. Slimes or Defence Force? Whichever way you go, new nemesis await just around the corner. It seems like Caly makes more enemies than friends with each patch!

  • 10 new battle sprites [Work In Progress]

No gameplay- focused patch would be truly complete without proper combat sprites in the mix! Uniquely minted for each enemy, Caly will have her hands full keeping them all in check on the battlefield. However, we're still in the process of completing some lingering aspects, details about which we'll share in the future!

  • 2 brand new maps!

A large sewer system has been constructed to serve as the base for our slimey friends. They prefer to dwell in the wet and humid underground rather than on the dry and hostile surface of Henosis. Broken into two separate sections, Caly will find plenty of action happening down there. Though, it's entirely up to the player whether it's friendly or hostile!

  • Over 30 original ambience sounds!

We continue to make the player experience in Henosis more immersive with a range of ambience sounds now being added across the entire city. Fountain sprouting? Yep. Neon signs crackling? Indeed. Waste sewage bubbling? Ugh, yes, and keep your distance! And we aren't done yet! Expect more ambience as updated maps and patches are developed over time!

Finally, a quick bullet point presentation of other significant and insignificant changes!

Gameplay

  • Various nerfs to enemies.
  • Reduced the amount of items stolen during a certain boss fight.
  • Enemy behavior overhauled based on Caly's speed and presence around them.
  • Added flash lights to enemies.
  • Enemies now feature drop shadows. Exception being summoned items by the player example being: turrets and player model itself.
  • Multiple changes to 100+ skills and states ranging from major to minor adjustments. Subject to change based on player feedback.
  • Fixed the Simon Says animation not resetting properly when the round ended.
  • Fixed Caly's Regret freezing in rare instances towards the end of battle.
  • Fixed an unintended issue where players were able to use an item outside of combat.
  • All scopes are fixed. Now applying range extensions as intended.
  • Fixed an issue where skill animations that target an enemy got displayed on a specific spot, even if the enemy moved away from it.
  • Fixed an issue where enemies were behaving in a suicidal manner when targeting themselves with offensive skills.

Audio

  • Fixed the audio behavior of movie files in the engine. Turning the music up and down will now also affect cinematic audio.
  • Voice acting option ON or OFF will now also work on the Cinematic.
  • Fixed the controlling system for ambience sounds. They are now governed by audio settings and can be adjusted at will. Further tweaks were made to suppress the irritating continuations of some.
  • Fixed 3D audio system where panning sound would play in unintended scenarios resulting in distortion, peaking and muffled sounds.

Technical

  • Raycasting overhauled. Example: Doors block flashlights but will not do so if open.
  • Added an additional hotkey to both keyboard/gamepad to toggle the player's flashlight. The F key on the keyboard or the right stick on the controller is the default.
  • Fixed performance issues with lighting. Expected 30% FPS gains across the board.
  • Fixed older save issues where weapon values didn't sync correctly due to a discrepancy between older settings and newer changes.
  • Changed mouse behavior on the title and main menu. Previously two clicks were required to have an option active. It's now been tweaked to one click resulting in smoother option navigation.

Issues that still persist

  • Attempt was made to fix an issue where the engine would randomly fail to execute the intended range of a skill/weapon and instead open up inventory. Investigation ongoing.
  • An issue has been identified where player summoned items sometimes multiply in excessive quantities due to random reasons. Investigation ongoing.

And that covers the new update and relevant patch information. We sincerely hope you enjoy Caly's new adventure as she grapples with the political nuances of Henosis.

As always, if you have queries, thoughts or issues to report, feel free to reach out to us here or on our Discord.

Kind Regards,

Cursed-Atelier Team

Files

Comments

Zikka

Hey so I got locked out of my old account and I’m here to confirm that fact I just rejoined the discord under Zikka#1134

Alex

Hey I'm new to this patreon and was wondering where I can download this build?

Cursed_Atelier

Hiya Zikka! Regretful to hear that you lost access to your original Discord. We have removed your old account from Discord now and escalated your new one(Zikka#1134) to the original Benefactor status. Welcome back ^_^ /

Cursed_Atelier

Hello Alex and welcome to Patreon and by proxy the world of VoidBound! The build download links are at the beginning of this article hosted under the blue tags "Google Drive" or "Mega". As you are new, you want to grab the entire game. In case you still find yourself a bit lost, here is the direct link as well: https://drive.google.com/file/d/1xrlE8huGhl_s870IWdlPNEdjLXNWjVBE/view?usp=sharing Simply download and unzip the file and double click Game.exe to play the game. Thank you for supporting us and we sincerely hope you enjoy the journey! Let us know if you face any other issues :)

Alex

Awesome thank you! Was also wondering what app you use to unzip the file?