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Hi everyone,

For our final report for this month, we've decided to try out a new- more "compressed" approach with our presentation. As much as we love to lay down our weekly account in a detailed fashion, we're a bit worried that, for something that goes out every seven days, we tend to.. drone on a bit every now and then.

Rest assured, we learn and adapt, so here is us trying a new style once again trying to concentrate each category in five to six lines each. Hopefully, you like it.

Our old game trailer, though vivid, was getting on in age. So, we decided to commission a new one to show off the wonders of Voidbound to current and new players. Brand new graphical assets were pulled together, changes were applied and a talented person was hired for the job. Result? Well, you can be the judge of it on our Twitter(Sorry, can't link it. Patreon NSFW rules). Additionally, "The Space Orcs", a new quest is going through its concept stage with various sketches to flesh out the new adventure for Caly.

Meanwhile, our writers report that the new big chunk of content that will give players plenty of exciting fights and sidequests to encounter will be an Arena World! The team is developing the NPC personalities and stories that will make the world more than just another fighting pit. Like all of our maps, the Arena World will have wonderful custom-made and handcrafted with love maps to make the adventure truly unique. We're still in the discussion phase, but soon we'll begin sketching out the layouts of each location.

Finally, work is going strong building the Quest Log. This is one of our biggest tasks to date, but it will be worth it to make sure players are never lost on what they should be working on at any point in the game. Furthermore, multiple fixes ranging from additional tweaks to the Simon Says Puzzle and Caly's Regret Boss Battle. The latter specifically addressing the Boss' ability to steal too many items from the player. It's now capped to a lower amount! Honorable mention of the lighting system being overhauled for better performance! This will allow us to use raycasting on parallax maps!

And that is a wrap for this one! Not really much to say past that so all we'll say is, be safe and we'll catch you in the month with more reports and updates!

Kind Regards,

Cursed-Atelier Team

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