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"A building is a man-made marvel- that is until nature claims it. Then, it's a marvelous ruin."

VoidSeekers o/

With November on its last few days, we inch ever closer to the official countdown of the holiday season ticking towards the next year. But before we all go on vacation, a release is to be contended with, so lets tackle the weekly update first!

The much mysterious Sensual play, that we mentioned a few reports back, has now been confirmed finished! Well at least the art for it is. The writers are still being a bit cryptic about its status and have yet to give us any clear signs about its readiness to be inducted into the game proper yet or not. Still, artistic progress is an encouraging sign, and with that task out of the way, Doppel is now planning updates to older works in order to bring them up to his newer standards- that is until someone else springs new work upon him. *maniacal cackling*

Meanwhile, the writers might be playing coy about some things, but they can't keep the locks down on everything! Apart from the aforementioned scenario, and alongside the ongoing npc/lore dialogue overhauling, we're told that a brand new guild bounty quest has also been conceived! Especially excited for this one as we are looking into additional ideas to boost Voidbound's game-play content. The expansive lore at the moment tends to push player experience towards more Visual Novel-esque, and we're all for it, but we also want to provide more opportunities for the player to enjoy the RPG aspect as well.

Finally, coding and... well, we're told the tasks done are small but way too many to list without making it a head spinning wall of text. To compress it off, the week marks as the kickstart for patch testing. Though not all content has made into the game just yet, but that which has- is being optimized, while a variety of plugins are getting their codes synced, as well as cleaned up to make way for better compatibility. Additionally, new background music for Henosis ambient sounds have also been finished. These are still experimental and require a lot of tweaks, but we're hopeful that we'll capture the majority of goofs before the final thing reaches your hands!

And that is our November of 2022. Before we leave, a formal announcement of sorts regarding the upcoming patch. Though we still haven't finalized, "the release date" yet, we have however finalized a projection we're aiming for- that is anywhere between 8th and 12th of December, dependent on final polishing and content status. We're hopeful to get a clearer date out by the first December report so please bear with us as we scramble to get pieces in order. Till then, take care and enjoy the planning the upcoming vacation month to your heart's content ^_^ /

Kind Regards,

Cursed-Atelier Team

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