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"POV: They just called you to troubleshoot the PC after someone downloaded more RAM."

Salutations o/

Welcome back to our weekly post schedule, the very first after the official release of Henosis Overhaul. If you missed the update release, make sure to grab your free copy right here. Onward now, to the progress at hand. 

This week our artist was handed a unique challenge. He was to create from scratch, refine to satisfaction and fully complete a "naughty" CG for an upcoming in-game event. Though we rather not spill all the beans right away, lets just say drawing a character giving oral service down under is not as easy or as simple a task as it sounds. But, we're pleased to report that Doppel rose to the challenge and brought forth an impressive result with variations. Currently, he is in the process of making minor changes and uplifts based on internal feedback but once done, he will be turned back around to continue working on sprites and game-play assets at his usual pace.

Incidentally, the same type of challenge befell the writers as well. Though, instead of creating something new, they tasked themselves with restructuring the old to bring it in line with the planned new. The ultimate objective is to establish better synergy between the characters and the circumstances they're currently embroiled in. For example, in some cases the team concluded that Caly's demeanor slides a bit too much, bordering "slutty" during a carnal encounter. Though expected as she is pretty liberal in this regard, she is however, not a woman of loose character. As such, her character shift should vary dependent on the circumstances at hand. If she is forced into an act, and isn't gung-ho about it, her CGs and her dialogues should reflect that exception clearly. 

Finally, codeworks! The 0s and 1s department was buried to its neck concepting a new system-, a feature that has been in research for months now but kept getting displaced due to other priorities. Not anymore though, for with every new quest and events being added, the need for a player to be able to keep tabs on what they need to do and head where, has become more and more imperative. To that effect, a quest log and a mini-map system is now being developed to make sure players are never left wandering clueless. Though we can't exactly provide an ETA for the system's deployment at the moment, we would like to state that given the scale of the planned content/quests, having this system make into the game as soon as possible, is a thought that occupies Candiru's mind earnestly. More on this soon.

And that is it. As always, we recommend flying over the attached Progress Report as well for additional details. A quick note: We're now preparing to open access to the Content Update 1 of Henosis Overhaul for our Observer and above patrons. Once everything is in place, you'll be notified by the Patreon's notification system so make sure to keep a look out for that ping.

And with that, we bid you well. Take care and we look forward to seeing you all in the next one!

Kind Regards,

Cursed-Atelier Team

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