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Everyone wants to ride the train, only a few enjoy getting ridden on a train ( ͡° ͜ʖ ͡°)

Hi folks,

Continuing the mayhem that is this month is, we have for you, the subway! Yep, you didn't think transitioning into districts on foot would be the entire length and breadth of Henosis, did you? This metropolis has secrets embedded in its farthest reaches and transportation will be key getting to those elusive quests and objectives. Trains are ready, stations are set and all we now await are the laying of the tracks.

Oh snap; It's the cops! Indeed, no intergalactic tale would be complete without the law crashing the party and Henosis's finest fuzz is no exception. They now have a fully functioning building and are uniquely integrated into VoidBound's story in more than just the generic "You're now under arrest! Bend over!" kind of way(though we should mention that some bent cops might still make Caly bend in all sorts of kinky ways).

Finally, the audio plugin overhaul, spearheaded by the music director and the coder, concluded on a satisfactory note. The goal was to separate audio and music into distinct channels in order to avoid congestion noise when the upcoming voicework is finally integrated into the game. However, further stress testing is required before we'd call the initiative a final success.

Apart from those specific tasks, not much was handled this week as most of the work flow continued revolving around poking under the hood fixing one thing and breaking ten more in the process. Nothing new there. Stay calm and keep fixing. 

On that anticlimactic note, we bid you farewell till the next one o/

Regards,

Cursed-Atelier Team

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