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Hello VoidBounders, it is time for another Progress Report! 


Throughout November, we have been working tirelessly on the new hub maps for Henosis, and has made considerable progress thus far! See the embedded video for a showcase of the updated Commercial Area hub map. As always, this is still a Work in Progress and is therefore subject to change, but we're pretty satisfied with what we managed to achieve.


And here's a list of other work completed in the past month:


  • Sketched out all 6 districts and most in door maps for henosis.
  • Rendered the commercial area map assets. (Size: 70x60 tiles.)
  • Finished most of the light textures for the commercial area map.
  • Sketched out 9 mini H scene templates.
  • Sketched out 4 additional characters that will be on henosis.
  • Sketched out 2 bigger H scenes for the brothel of Her Indulgence.
  • Created and sketched out templates for new NPC sprites. (Total of 19 sprites.)
  • Started work on water animations on Henosis.
  • Concepted and written out the next dungeon area.
  • Concepted 3 mini dungeons on henosis.
  • 2 fully written and fledged out side quests on henosis. (Currently in the asset creation phase.)
  • Created 3 new BGM and 6 SFX.
  • Working on a library of sexual sounds during H scenes.
  • Implemented options to change the speed at which the text shows.
  • Implemented a visual indicator to see on which weapon part has a modification available.
  • Around 120 written dialogue branches for the minor NPCs on Henosis.
  • Around 12 minor quests on Henosis are written out.
  • 3 more H scenes are written out, not yet sketched.
  • Created assets for the patreon page update.
  • Working on quality of life changes towards the combat to make certain states/skills more visible and clearer to understand what they do.
  • Added tooltip functionality for skills during combat.
  • Roadmap and concepts from now till the end of the game are nearly complete.
  • More enemy and player balancing.
  • Working on a new caching system for MV to allow for better performance and reducing the loading screens. (Very Early Stages) "Goal is to implement an option to change the caching system depending on how powerful the user's PC is."
  • Planning to use more Supporter polls to determine when an update gets released.
  • Working on more player skills/items to allow more freedom during combat.
  • Concepted events that will take the players "Sex Stats Level" in consideration to change the outcome of these events.
  • Concepted events that allow multiple approaches to clear.


And with that, we've came to the end of the report! We'll be unveiling the new subscriber rewards we've been hinting at in the next few days, so stay tuned for the next post!


~Net Imp

Files

VoidBound Updated Commercial Area (WIP)

Showcase of the overhaul of the Henosis district. (WIP)

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