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Hi all, we're releasing an updated version of the latest 0.4 release, which fixes various performance issues and crashes from the previous release. Link below.

Beta 0.4f ZIP 

Changelog :

  •  Removed snap for background and replaced it with an empty bitmap to resolve the "resolution" crash.
  •  Change particle setting options to off, min, max. Min will reduce the maximum amount of particles of each emitter to half, and doubled the wait duration of particle spawning in order to improve performance.
  •  Added Map Animation setting. Setting it to "Off" will set all animated parallax to be static images instead, while "Min" will have them skip every second frame and double the wait duration between frames.
  •  Updated the CacheManager to have it keep assets from a minimum of 3 maps to avoid unnecessary loading time. (There will still be lags when transitioning between maps/scenes, which is due to textures uploading to the GPU. We're currently still working on a solution for this).
  •  Forced the game to always launch in WebGL mode through the Community_Basic plugin.
  •  All animated parallaxes have been split.


Known Issues:

  • You may experience longer loading times at certain sections
  •  Light sources might cause slight visual glitches at times


As always, if you run into any glitches, spelling errors or other issues with the game, please don't hesitate to report them to us at our Discord Server.

~Net Imp


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