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Hello everyone 💜

Welcome to the second progress report of March! 

This week we are showcasing some in-game footage of how the first section of the new Tripteen dungeon plays out with the lighting systems.  

Let’s get into the deets below ⬇️

First up, we have the Art Segment:

  • A new combat outcome is now in concepting phase, with the focus on highlighting robotics.
  • Caly is always in need of new clothes - they are (for some reason) not very durable 😉. We have finished all of the clothing variations for the combat status pictures.
  • We added a new combat status pose for the new enemies of Tripteen.
  • We have finished all the new combat cut ins for the normal Tripteen enemies! The boss is next in the pipeline 😮


Next we have the Story:


  • Currently writing all the little details for inside the dungeon, from points of interest containing some lore tidbits to interactable objects. 🖱️
  • Two Sections are essentially done but we're going through and testing them, making sure everything runs smoothly together.
  • Two more sections to polish up after that.


Lastly the Coding:


  • We have successfully implemented the new movement points 🚶‍♀️ and speed settings, which we are currently testing and balancing for the next update. 
  • We are overhauling the naughty aspect of our combat system for this update, making sure it is more interactable and impactful than before without compromising the speed of combat. 


And that's a wrap! 🌯 We hope you have a fantastic rest of the week and see you in the next update 👋

Kind Regards,
Cursed-Atelier Team


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Files

Progress Report 106 March 2024

Dungeon showcase for Progress Report: 106 March 2024

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