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this is a pretty interesting tessellation based cloud shader made by AlexStrook on github, it dsnt use any volumetric rendering method it basically is a shader that when put on a mesh it'll make its movement and lighting in a way that'll mimic the surface of a cloud

with tessellation based shaders u can easily modify and tessellate a surface of a mesh, make it move based on certain noise pattern its sort of a very complicated geometry shader 


More on this cloud shader - https://github.com/AlexStrook/UnlitClouds

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