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With the reorganizing of the body structure for guests, we also want to make time for larger sizes. Here are some concepts for what that would look like if considering the current screen real estate for the game.

An early concept for having the guest in the same gamespace as the player was for them to be obtrusive to the cooking process, either through their own mechanic or physically so. This is an extention of that philosophy.

We do want ways for the player to "push back" if they need to see something temporarily, but any method included would be a temporary one, as part of the game is trying to work around these obstacles, not entirely eliminate them.

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Scryer

And I thought she looked ready to burst in the old version...