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Hi there, sorry for the delay, but here is week 2's preview and progress so far!

New features include:

- Melee hitscan detection

- Melee hit detection list to ignore enemies already hit by a current attack

- Breakable walls and unlockable gates

- Automatic tiling for walls/gates 

- Item collection

- Basic UI which updates accordingly to what is picked up

- Room Warping with screen transition effects

And some more under the hood functions I forgot to mention.

The basics are there, now to make it funny! With how short Februrary is, the next Preview will end up being a playable demo of whatever I manage to complete at the end of the month. Thanks for your patience and patronage as always!

Files

Gauntlet - Preview 2

For Patreon Use Only - Update preview 2 for untitled Gauntlet game

Comments

NackV

This looks fun. Is the damage feedback the red shader or is that a health indicator?

thehoodah

Right now it's just a placeholder just to say they've been hit with melee, eventually it'll be a flash of color