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Wanted to provide an update on the process of how the SFM content is going down since this is an entirely new workload to consider. I am currently working on the model texturing for the body which I'll be utilizing for multiple characters down the road. With how large the mesh is and the resolution I have to work with, progress might take longer than what I had anticipated but I can manage to cut corners by mirroring the work to both sides of the body.

The model shown will be the "smallest" the character has to offer. Various bones in the body are assigned to various muscles and thus bending, growing or broadening each part will be easy to do and any polygonal roughness can be polished through Photoshop. I can't promise I'll have a product for this month but I'll definitely try to get something out.

Since a roommate of ours will be leaving on the last week, time for my goal might be shortened. I promised that next month I'll be taking a break from commissions so if I can't finish anything for May, I'll definitely have something for June.

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