Dungeondraft Pack Updates (Patreon)
Content
Hello all!
Not exactly a content post today but hopefully one that is quite exciting to those of you using my assets with Dungeondraft! I’ve had a few comments over the last few months asking why my assets are blurry in DD and I wanted to both address those questions and fix the packs to some degree.
Now when I make my assets I make them to my own standard of size, I don’t draw my assets for DD specifically, it has its own standard of what an asset size should be and what a finished map should look like, but I do things differently. Each asset I draw is drawn on a 110-pixel square grid and made to look good at that scale. Why did I pick that as standard? Well for a few reasons:
110 pixels for me, is a great scale to view a large chunk of a battlemap (100 is easy to remember and +10 for extra detail) and play on it during a typical TTRPG game. To put that in perspective below is one of my maps with the 110pixel grid at 100% zoom. None of the details are blurry and the map has space for multiple tokens for an encounter. You would probably even play most encounters, even more zoomed out than this to see ranged attackers and work out the distance for ranged attacks etc.
Now if we look at Dungeondraft you can zoom all the way to the scale below.
As you can see, you can maybe see about 6 squares of the battlemap when zoomed in this close. I would argue that no one actually plays at that level of zoom in any virtual tabletop. Maybe if you were trying to show off hidden objects on a custom map, but during an encounter, space and positioning is important, you need to see where the enemy is, where you can move to and so on. So from a player/user perspective, I don’t think DD has a great handle on how people actually play in a virtual space.
With those thoughts aside you could also argue that having as much detail as possible is preferable, detail is nice and battlemaps look better with more detail right? but as an artist, there are also several downsides.
Drawing super high res assets would take much longer to start with. My style of artwork already takes quite some time to finish anyway as I don’t use textures or premade artwork, I hand draw the line art, and then hand colour every piece, adding texture with my pen. If I increased the detail or pixel size standard it would mean each pack takes longer to make and I wouldn’t be able to make as many assets for each pack, which is not great.
Another major downside is that more detailed assets = larger files, and larger files load more slowly over slower internet connections. While that may improve in the future for everyone hopefully. It’s still nice to use smaller files for faster scene loading.
Finally, and perhaps the most personal point, I think my assets and tokens look great precisely because of how I draw them and for many years I’ve struggled to find a consistent look. It’s only relatively recently (within the last year or so) that everything has fallen under a certain standard of quality and I’m very happy with how everything looks and works together.
New Additions!
So with that out of the way, I understand that not everyone is going to agree with my opinions on this matter and that is totally fine!
This is why I played around a bit with the assets (Below: Middle is the original asset, on the right is the sharpened asset and the left asset has sharpened edges) and used sharpen in PSD to make the tokens look just that little bit less blurry when zoomed in. This looks pretty good in Dungeondrafft and fixing some of the issues people have been asking me about.
So as soon as this pack goes live, all the previous packs have been updated on the Patreon. You can grab those new files right now. These new downloads include a lovely readme file that explains how to use the pack, what’s included etc. The new packs also have a new sharpened option to use in DD for those that do want extra detail when zooming in!
New packs will include this feature as well :)
So despite my own thoughts and opinions, I do think It’s important to offer as many options as I can to people using my work to make their own maps!
So have fun, let me know what you think (also let me know if I broke anything) and I hope everyone has a great day! :) <3
~Caeora
PS: Here are the links to all the current packs below!