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Very early in development, while planning out scenes, I modified one into a 2.5D style. The up and down arrows, as well as the <-WE-> directions were part of an idea for the game to not have an overworld.

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Loonie Lummox

Interesting. Its hard to imagine the entire gsme being this way but its a fun idea!

AtomicDracula

Similar to the rambo nes game that was basically a rip of zelda 2. Its a neat idea and would be served well by the player map.