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Finally, after more than a year, one more Bloodborne location port joins squad, and now we have 4 out of 16 maps imported into Skyrim.

Byrgenwerth and Lecture Hall are two parts of the same map, one is lonely building on the edge of ocean, and other is hidden in sort of nightmarish realms. Both of them are filled with various bottles and stuff; I made most of them havok-enabled, so they are interactable - you cannot pick up anything, but can push items in motion. Animated doors/gates and etc were also made right from the beginning. To reset item placement, disable esp, load game and save it, and then enable esp again.

Lecture Hall is now takes the titul of most FPS-hungry BB location so far. Other notes:
1) door to Moonside Lake is on the floor, this water-filled area have 25% chance of getting red moon weather.
2) All new areas have crafted weather specifically, but you can always switch to any Skyrim weather in console.

Bugs:
when transitioning between areas, weather can not always switch properly. Type in console "fw 81a" and wait 24 hours, weather will cycle/switch to one assigned to worldspace.


Credits:
* FROM SOFTWARE - models, textures
* full_inu - meshes porting, texture edit


Requirements:
- for Skyrim LE: SKSE, Crash Fixes, ENB
- for Skyrim SE: SKSE, ENB, SSE Parallax Shader Fix

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