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This is comprehensive article of TODOs that need to be done for all Bloodborne maps that I import into Skyrim.

Latest news:

The most recent imported map is m32 (Byrgenwerth/Lecture Hall), release date 08.09.2021.


Credits:
katalash - author of DSTools: Level editor for DS1/DS3/Bloodborne/Sekiro
full_inu - translation of output (FBX, DDS) into Skyrim format: map pieces, objects, animated objects, collisions, textures, environment maps


Current locations:


Hunter's Dream
Status: finished
TODOs: navmeshes, skyboxes (several, all unique except nightmare), parallax?, replace some objects in Dream like trees with instances and adjust clipping map pieces maybe


Upper Cathedral Ward
Status: finished
TODOs: navmeshes (partial), skybox (1nightmare), parallax?, replace some objects with instances


Abandoned Old Workshop
Status: finished
TODOs: navmeshes, skybox (3sunset/night/nightmare), parallax?, make some objects instanced + better positioning of placeables from obj/chr folder, make chest a container


Byrgenwerth
Status: finished
TODOs: navmeshes, some candles might be replaced with havok version


Lecture Hall
Status: finished
TODOs: navmeshes, some candles might be replaced with havok version


Moonside Lake
Status: finished
TODOs: navmeshes


Forsaken Castle Cainhurst
Status: in progress
TODOs: edit textures for map pieces, parallax maps, collisions, navmeshes, objects, animated objects, place unload scripts, skybox (1night)


Old Yharnam
Status: work stopped, low priority
TODOs: remaining map pieces, objects, parallax?, animobjects, collisions, navmeshes, unload scripts, skybox (3sunset/night/nightmare)


Nightmare of Mensis
Status: work stopped, low priority
TODOs: edit shaders and textures, exterior objects as seen from ground, water?, parallax?, animobjects, collisions, navmeshes, unload scripts?, skybox (1nightmareomunique)
Only exterior (ground)


Other:

Great Isz Chalice
Status: work halted. I will remove bloat in next big update.

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