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When I started my patreon page 1 year ago, I chased the goal to be a patreon modder, simple as that. High standards of existing modders force me to raise quality very fast and well. This goal is achieved now. And without your support I probably never reached that goal, your patron support gave me strength to continue developing mod ports, thank you! But I did not really looked or tried to follow other's patron supportive practices, so that free mod lovers have a kind of advantage, while patrons have not so many reasons 😒
So that in the end of 2019 even SSE-only new modders left me behind just by picking pre-existing LE mods, time to change that (no offence tho 🙄).


7 months ago I already write my thoughts, but did not really implement any of them. First, I am produce around 1 mod per month and tends to release 2 in short time, I wish I could do more mods - this is actually might be possible. But even after I increased waiting period to 1 month this autumn, I ended with a period of almost 1,5 months without paywall releases and GUESS what happen?! BOOM! I still cannot recover. There is no place for my depression in this world, really 😏 Second, I wish to make all stuff public afterall. So, what I am planning to do?


- publish more actual stuff. There are a very few mods left unported from Bloodborne and Dark Souls franchises, only some of them looking cool, while others will pull me to the bottom (even if they look interesting for me). I will pick things more carefully, and from other franchises
- unlock all stuff to public release at once. All mods which I plan to release publicly after paywall status finished, will be unlocked and I will write a special update post, here and in Discord announcement channel, like, all private mods from Jan to March released in April and etc (this is actually a hint at what you might expect)
- actually try to create my own meshes - YES, I already tried to do this and even basic texturing. It works! But I need a bit of assurance that time I spent to learn additional programs like Substance Painter, ZBrush and Marvelous Designer and create stuff, will not turn against me, since it will took a lot of time and in the end it will not be another micro-bikini (I promise), that's it. I already knew how to do SMP properly and how to enhance textures generated with SP for Skyrim, and there is a few people in whole modding scene who create their own armors with SMP - I want to apply as well! Just don't ask where I got thousands dollars to buy all this software, OK? 😆
- promote third tier with mods created specifically for this tier (without certain public release date). My own mods (contained my own meshes and textures) might fall in this category as well 🐺


Look at my roadmap for beginning of 2020 year:

1) Fix Seb outfit (SSE version texture and physics). Made Noble dresses and Ordained Set remake.

2) Either it will be Choir remake with additional items and recolors, perhaps even animated, and with actual cool-looking SMP cloth (instead of current HDT-PE), which probably will be one of the best examples in Skyrim modding and in my mods, or one outfit (which I have planned to make and release a lot of time ago) for third tier. Or both, if things go well enough

3) I will lock in my room and start making my first dress original textures and meshes 27 hours, 7 day per week.

Sure.


>>> If you have something to say, write your opinion in comments - I am ready to discuss things!

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