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1) Sometimes I can push an update to existing mod, when I found bug myself or someone write me a message about it. I am trying to maintain the quality of all released mod on the same level, this is a part of my production. Please understand.

While all my latest mods are very qualified, the first 3 (Yahargul, Ordained and Choir sets) didn't received a single update despite the fact they needed it the most. The reason they were not updated yet is that I am gonna remake them - from scratch, both meshes and textures as well as adding new items. Too much hussle to fix what we have: just remake them will be simpler and faster. How I am gonna handle this: will try to make and push updates after I complete current month goals. Current month goal - 1-1,5 mod ports.

As I said, the latest mods are very qualified: Annalise dress, TEW and RE2 coats will receive only minor hotfixes to improve shaders and better textures for Special Edition. Cainhurst Knight also gonna get a hotfix to smooth upper part of cloak and make transition between skyrim body bones and cloth bones seamless.

For Henryk set, though, there's still a little problem with skirt, which complex geometry prevents me to fix some rigging problems on back and front, you can't missing them while sitting or crouching. How and when I gonna fix this? Ideally, that part needs to be remade in 3ds Max manually, and probably I do exactly this. When I fix this, I will push update with special remark regarding this. This is probably the last problem of my early ports, that NEEDS to be fixed (otherwhile I loose my mind, he-he). And I cannot simply remade the whole outfit because it contains too much parts which are already good and it will take too much time for simple hotfix.

Well, frankenshtein mods like this required a special treatment...


2) All latest mods gonna be high quality already. They will already include shader fix (simple proper white reflection instead of unusual for Skyrim colors) and better Skyrim SE textures (BC7 compression for everything, no unexpected alpha in cubemaps and etc).


3) 2019 year goal is 12 ports. Note that some of them contains more than 1 set. And some contains simple recolors, freely available to download for everybody.


4) I change the way I publish [WIP] posts. Now they will be published right before mod release, 1-3 days before and mostly to inform my followers what mod available for access for my patrons first. No need to show images of work which is far away from start.


5) Early access for patrons will be a bit longer starting from September. I am considering make mod public short time before the publish of next [WIP] post and another early access post.


6) And finally, I am considering to publish a new tier later this month, because why not? As for reward... well, probably none at first. But I am considering variants...
But that's for sure, that possible future reward will not include any BodySlide options and other body adjustments - unfortunately such kind of work required more time that I have (I am working on a main job not related to Skyrim mods that required half/full time).

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