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This week I've been spending most my time animating and rendering the Helen animation for this month. I've also finally rendered the full Hannah animation from last month, as I got the voices in place! I also did all the sound design myself this time as I forgot to hire someone for it. It's fine, didn't take too long! 

This time I animated the intro section only after getting the actual voices for it. Thought I'd include this file when I release Hannah so you guys can see how I've done lip sync so far. You'll see I have a face cam there, giving me easy access to her face and face rig. 

Once you Knights get your hands on this file you'll notice some shortcomings with proxies. There are constraints on Hannah's hair and Luego's hand which are now gone because sadly, they will reset once the file is re-loaded. 

I feel like I'm getting close to finishing the water shader for Noodls' island:

I'm not sure which one I like the most

Noodls, her eyes and shoes are almost done, maybe I can do some animation tests with her soon:

She can blink now!!! She can also move her feet around with shoes on: 

Most of the shoes, at least!! The straps aren't done yet. 

Maybe I can start working on additional characters from the game soon! I also want to do a render of Noodls IRL soon since I haven't yet. 

Helen booty time: 


I've been animating this thing, kind of difficult!! I've never done f*ngering (patreon flags my post if I write words like that) with these models before. They're not built for it, so I've had to re-rig her Bagina. Will update her model for you knights to download later! I feel like I'm really pushing these models to their limit, soon I'll have to start on rebuilding them I think. 


So far I've rendered, I'd say 50%, of the NSFW part for her animation. I can release the NSFW parts this month I think. The final animation will have to wait until I get the VA work from her voice actor. 

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