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  • here is the main fluid simulation (the real one, that is kind of like a big blob) , i didn't pay much attention to this since it's not the main focus , mainly trying to combine all 3 methods.

    • Then there are the strings, one to the left, another one to the right and one really small one in her left -center (pussy-dildo).

    This thing is like connecting to 2 objects, even the animated ones, and plays along just fine, seen stuff like this in rigid stills.

    • Then there are the veiny ones, these kinds of fluids are great for artistic freedom, since in real life fluid never goes the way we want, so everything is manually drawn and moved with geometry nodes.

    Since the Veiny fluids are technically not simulation (just geometry nodes) i can get away with using A LOOOOT of that stuff.

  • There are 2 layers of wetness on that dildo, one is overall wetness that is animated to appear as it slides inside the character and there are manually drawn wetness that are under the fluid.

  • And another piece of great news: I got myself an RTX 4080 super for rendering, no longer will be limited to what I can render and won't have to wait for ages to finish rendering my projects, all thanks to you all


    This scene is going to be one of the short TV show/channel. For a brief amount of time, WM will be on that couch watching some TV before the action.


    This is once again going to be my biggest animation yet, wish me luck!

    Video in the attachments.


    DISCLAIMER

    All characters depicted in this content are fictional and are portrayed as being over the age of 18.

    All depicted actions are intended as consensual and are presented solely for the purpose of artistic expression.

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