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The G8F will be a little delayed as I am still ironing out the details of the G9, which should be released tomorrow.

It is now 4k in its textures with fairly decent surface detail. While I have dampened the lurid reds a little, in daylight or well lit renders it appears as above.

I feel personally it benefits from atmospherics, low lighting / spotlights to really add the creep, but then that is the same for most assets from horror games, in broad daylight they hit less hard.

Thanks to Hexdrake there is now three opacity loads also. So you can load it in at 75% and 50% opacity. Of course experiment to your hearts desire, but for those less confident in dealing with surface sliders, we felt we could supply that as an easy extra.

This really is our first venture into this kind of thing and is very much experimentation.

Asha is working on some morphs to go with the Geoshells too, which should be with you next week.

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