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We've already had some positive feedback regarding the shift into G9.

The beauty of having morphs is that they can be skinned by the default materials and with a quick move of surface settings we can now have them as even more of a quick load character. Just a simple added bonus to go with a morph.

All but Beaute's images are created with the basic material options that come with the free G9 suite.

The photo-realism does push them towards that uncanny valley and G9 does have a huge array of issues regarding posing and expressions. It was these factors that have always put us off of G9. However we want to support as many people as we ccan so this is our first venture into the most recent upgrade.

A lot of content creators that focus on Daz only haven't and won't make the move to G9, others that are into Unreal Engine or porting fanart have adapted as it is far easier to convert game textures and shapes to 8 than it was to 9.

Regardless, we hope you like the G9 support we are now giving.

Many thanks as always,

Asha and Lewis

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