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Writing: Uploaded the latest story. I kind of like CTF, and I know there's a lot of people that like it too- but you don't see a lot of material for it. I hinted at the end that there could have been a...secondary transformation, as well. Three other stories are set up- the monthly one, the commission one, and a request. I'll likely be working on the monthly one and the commissioned one this week- the monthly one is almost finished (There's a lot of uh...scenes set up.) The commissioned is still a work in progress, it's a very slow paced story but it's coming along nicely- I'm just about to set up the first domino that starts the transformation after a few 'k' words in (2k I think without glancing at it.)

Game Design: Not much I'm afraid. Minor updates to the contest game, but nothing groundbreaking- I'll update it after the contest is done.

On a side note: part of game design is playing games to see what's good and what's bad. An "Always online" connection is bad, but I don't use online anyways. I don't use multiplayer either- multiplayer games can be fun granted, but when the game REQUIRES multiplayer, then the overall game itself can go downhill. Take a look at DOTA which many people like, but the playerbase is bad- and because you kind of HAVE to play with the playerbase, then you can get bad ratings because of it. Or an unforgiving penalty system because a player disconnected during a multiplayer game is also a turn off.

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