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So I was in VR the other day, adjusting a bunch of settings to see if I could get a demanding scene to play smoothly.  It worked ok, but apparently I didn't set everything back the same....

Yesterday, I was loading up some of my old scenes and noticed a lot of the characters were jiggling  (including the new Monica and Wolfman scene, which is what prompted me to fix it).  I thought that was the end of the problems.... NOPE!

Today, after loading scene after scene that used to work flawlessly, I was noticing quite a few instances of bad alignment (ugh!), jiggling feet and hands (Ugh!), tearing labias (UGH!), etc., and I FINALLY tracked it down to the root cause:

High Quality Physics!   (I disabled HQP during my testing and forgot to turn it back on!!!)

If you have any problems with my scenes where the characters aren't aligning, the collisions seem very erratic, or the characters are jiggling a lot, please check your High Quality Physics setting in the User Preferences panel (see picture).  Turn it ON, and then reload the scene.

I did some extra testing with Physics Rate, and scenes don't appear to be near as sensitive to that (I usually run 75 or 90).  But, it appears High Quality Physics is a must for a lot of my older scenes, and other people's scenes that I tried as well.

I will attempt to test my scenes with that setting both OFF and ON in the future, but no guarantees.  It doesn't seem to impact performance much, and I bet most creators develop their scenes with it ON, so I suggest we all try to just leave it ON.

Happy Friday!  Have a great weekend!

--WolfmanVR

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