Finger rig V2 (Patreon)
Content
So after making the new Sheva animation i've learnt about some big and small issues with the rig that i dealt with here. I'll try listing some adjustments
The finger pole target AKA the horizontal rotation of the fingers was revamped to instead being parented to the controll bone, are now only following its motion partially via constraints.
The palm control bone now exists. They no longer follow the pole targets like before. That caused tremendous pain and suffering. Mentally. Instead they have a damped track targeted to a bone parented to the palm control bone.
way more stable in its motion. The first was what i originally had problems with while making the animation was the motion the IK bones decided to take. It was super broken, but after adjusting constraints and rotation priority it is alot more stable.